tribe · Werewolf

Glass Walkers

- [[Stories/_index|Lore / Stories]] (26) - [[People/NPCs/_index|People]] (13) - [[Concepts/_index|Concepts]] (2) - [[Art/_index|Art]] - [[Sources|Sources]] Meta/lore is unit- or g

- [[Stories/_index|Lore / Stories]] (26) - [[People/NPCs/_index|People]] (13) - [[Concepts/_index|Concepts]] (2) - [[Art/_index|Art]] - [[Sources|Sources]] Meta/lore is unit- or g

## &.. Bctr @&kflazo?.m/q

remained on the mainland, from this point on the tribe’s focus would be Hong Kong. rn&Z/&#& dhfldhzY The Industrial Revolution and Stannum’s rampage had shattered London’s Garou. The strongest caern in London had been destroyed, and a bunch of rich, arrogant Americans called themselves the leaders despite having no one to lead. It was a depressing time for the tribe in that area. Adam Sutton, a London Ragabash, took to wandering the city for days at a time.

According

Histories

Figures

  • Urban Kingboms

    ## Urban Kingboms **of Note** Ratkin are the most urbane of all shapeshifters, and by far the most adaptable. Save for Bone Gnawers and Glass Walkers, most Garou shuncities. Thus, the Ratkin population in amajor city oft

  • Human Relationships

    ## Human Relationships **of Note** Saying that Ahroun relations with humans are troubled would be a tremendous understatement. The Curse is in its fullest effect with us, and that makes any kind of extended relationship

  • Life Cycle

    ## Life Cycle **of Note** As filled with Rage as we are, many Ahroun begin their existence as werewolves with a First Change that is even more violent than normal. You hear a lot of stories about how a nascent Garou disc

  • North America

    ## North America **of Note** tribes. Most European Garou, however, forcibly “repatri­ ated” caerns from the natives, driving the Pure Tribes into retreat with their kin onto reservation lands, where they would continue t

  • Urban Combat

    ## Urban Combat **of Note** Urban combat is a game of highly developed instincts, quick reactions and above all teamwork. In an open battlefield, the wide-open view almost assures casualties on bothsides, but the environ

  • Old Town

    ## Old Town **of Note** Web-sealed shafts and stairwells mark the borders be­ tween Old Town and Downtown and have done so for as long as anyone can remember. Getting between the districts requires scaling the webs hangi

Glass Walkers | Werewolf Lore · One World of Darkness