tribe · Werewolf

Glass Walkers

Children of the city and the machine — the Glass Walkers dwell where the Weaver's web grows densest, reading the spirits of steel and circuit and concrete.

Children of the city and the machine — the Glass Walkers dwell where the Weaver's web grows densest, reading the spirits of steel and circuit and concrete.

Histories

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remained on the mainland, from this point on the tribe’s focus would be Hong Kong. rn&Z/&#& dhfldhzY The Industrial Revolution and Stannum’s rampage had shattered London’s Garou. The strongest caern i

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West. Also, Cockroach is old, and that’s something that we really like. The Silver Fangs can rant all they like about how they’re righhl rulers by virtue of history and tradition, but they could do we

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have guessed from my comments above, septs are an that embrace the entirely different affair. Your Glass Walker sept in ChiRandom Intempts and to adapt the to the kind cago is different from your Glas

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as well as Jordan and Lebanon. These people were living in the cradle of civilization; they were the probably the first people to discover plant farming, animal domestication and, most importantly to

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and there’s doubt that the entire “torture to death, bum at the stake” story is entirely accurate. Most heretics were publicly shamed rather than killed, and whilst the Spanish Inquisition used tortur

History

History While the Wise Guys are fond of claiming their history dates all the way back to the Middle Ages, working for the earliest glimmers of the Maltese crime lords; as anorganization they have only

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Slick Sims nods: Those icons of Cockroach. The bottom line showing we were around in the Middle East before Chinese ciuilizution got started. And the fact that we know well that we were around in Anci

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a higher ratio ofKin to Garou than any other tribe save the Red Talons. Also of great interest are an intended project to connect all Glass Walker caerns to GWnet, and the “One Thousand Bane Project.”

Figures

Urban Kingboms

Urban Kingboms of Note Ratkin are the most urbane of all shapeshifters, and by far the most adaptable. Save for Bone Gnawers and Glass Walkers, most Garou shuncities. Thus, the Ratkin population in amajor city often easi

Human Relationships

Human Relationships of Note Saying that Ahroun relations with humans are troubled would be a tremendous understatement. The Curse is in its fullest effect with us, and that makes any kind of extended relationship with hu

Life Cycle

Life Cycle of Note As filled with Rage as we are, many Ahroun begin their existence as werewolves with a First Change that is even more violent than normal. You hear a lot of stories about how a nascent Garou discovered

North America

North America of Note tribes. Most European Garou, however, forcibly “repatri­ ated” caerns from the natives, driving the Pure Tribes into retreat with their kin onto reservation lands, where they would continue to nurse

Urban Combat

Urban Combat of Note Urban combat is a game of highly developed instincts, quick reactions and above all teamwork. In an open battlefield, the wide-open view almost assures casualties on bothsides, but the environments i

Old Town

Old Town of Note Web-sealed shafts and stairwells mark the borders be­ tween Old Town and Downtown and have done so for as long as anyone can remember. Getting between the districts requires scaling the webs hanging off

Glass Walkers | Werewolf Lore · One World of Darkness