Factions
Werewolf Factions
After the First War of Rage see them, destroy them. They no longer recognize the face of the Mother-Queen, and that is an unforgivable sin. But we shall talk more of them late
8 histories · 6 figures
Gaia's most savage children — the Red Talons hold that humanity and the Wyrm are one, and would drive the two-legged plague from the world.
8 histories · 6 figures
Children of the hidden places — the Ratkin serve the Weaver in the dark corners of the world, gnawing at the foundations of the Wyrm.
8 histories · 5 figures
Children of the city and the machine — the Glass Walkers dwell where the Weaver's web grows densest, reading the spirits of steel and circuit and concrete.
8 histories · 6 figures
Keepers of memory older than the Garou — the Mokole recall the dawn of the world and guard the deep truths of the Tellurian.
8 histories · 2 figures
The underdogs of Gaia — the Bone Gnawers live among the forgotten and the destitute, surviving on wit, guile, and unbreakable nerve.
8 histories · 6 figures
Keepers of the old ways and the deep places — the Uktena guard the secrets of the earth and walk the spirit-paths their ancestors trod.
8 histories · 6 figures
Wanderers of the world's roads and the lands beyond — the Silent Striders walk between, carrying the burdens of the dead and the secrets of the past.
8 histories · 6 figures
Warriors of the howling north — the Get of Fenris follow the path of the berserker and the wolf, glory and battle their only gods.
8 histories · 6 figures
Peacemakers of the Garou — the Children of Gaia seek to heal the wounds of the world and mend the sundered tribes.
8 histories · 6 figures
Children of the cat-gods — the Bastet prowl the borders between the worlds, nine tribes of sacred hunters who remember the first night.
8 histories · 6 figures
The royal line of the Garou — the Silver Fangs claim descent from the first wolves, born to lead and cursed by their own nobility.
6 histories · 6 figures
Spirits of the frozen north — the Wendigo stalk the white wilderness, sworn to drive the invaders from the land of their ancestors.
5 histories · 6 figures
Singers, warriors, and poets of the old isles — the Fianna honor the fae and the flame, weaving story and steel into the Garou's soul.
7 histories · 5 figures
Contemplative wanderers of the east — the Stargazers seek enlightenment beyond the tribe, reading the heavens for the signs of the end times.
6 histories · 5 figures
It is a hundred years and three and fifty since I came out of the egg, but I do not forget what my father told me. Now I am the chief of the great rawens of the Mountain. We are fe
4 histories · 6 figures
Shadow Lords — tribe of the Werewolf night.
0 histories · 6 figures
The one you seek har alredy departed, whore, as one after another after another Fenrir warrior mounted her, and all before the eyes of countless metis cubs that crawled about t
1 histories · 5 figures
Nagah — breed of the Werewolf night.
0 histories · 3 figures
Gurahl — breed of the Werewolf night.
0 histories · 2 figures