Red Talons · Werewolf

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increase the area of effect - three Traits will affect all the animals in a small neighborhood, an apartment building, an animal shelter, while up to five Traits will affect every animal within a square mile no matter where they are. The effects last for a week. k&qf% P&&i The Predators Kings would like nothing better than to see humanity wiped off the face of Gaia, once and for all. They do not rely on Gifts to kill humans, but as they recognize that simply rampaging through cities killing humans is unwise (at least for now), they do learnGifts that aid them in killing humans without being discovered. With but a touch, the Talon can cause dead flesh to decay and crumble to dust in seconds, giving it up as an offering to Gaia. A spirit of decay or decomposition, as well as some scavenger-spirits, can teach this Gift. System: The player spends one Gnosis point and rolls Gnosis (difficulty 6, although the bodies of fomori or other Wyrm-tainted beings are harder to dispose of and raise the difficulty by one). For each success, the Garou may decompose one human-sized body (slain metis Garou count as two). The werewolf may use this Gift multiple times in a scene to dispose of numerous corpses, but each use requires another point of Gnosis and a new roll. MET: Spend a Gnosis Trait and make a Gnosis Challenge. With success, you may dispose of a single human-sized body. You may use this Gift multiple times in a scene for numerous corpses, but each use requires another Gnosis Trait spent and another challenge. Metis corpses are considered to be the size of two human bodies, and fomori or other Wyrm-creatures may require further expenditures of Gnosis depending on their size. N!@Cumpm& The generic term for any Red Talon who sees redeeming value in humanity is “Whelp.” Such Talons usually feel, however, that it is the more vicious Talons who are deluding themselves. Humans are far too numerous to ever destroy, and some of them do try to aid wolves and live in harmony with Gaia. Surely those humans should be spared - it would only be honorable, after all. The Whelps learn Gifts that other Red Talons wouldn’t touch, some of them from spirits that smell a bit too much of the Weaver for comfort. Prey’s Cry (Level One) -With this Gift, the Talon may emit a cry for help designed to lead a human into an ambush. In years past, the Talons would use this Gift to mimic the death-cry of a deer or a similar animal, since many humans still hunted their own food. In recent years, since most humans wouldn’t know how to kill a wounded animal if their lives depended on it, the Talons use Prey’s Cry to imitate the call of a favored pet or another human. A Ravenspirit teaches this Gift. System: The player rolls Wits + Expression. The difficulty varies on how complex the imitated sound is. An animal’s call, such as a dog whining in pain or a rabbit’s death-scream would only be difficulty 5 . Imitating a human cry is difficulty 7, while imitating something more specific - “the voice of a young girl” or “a human soldier calling for help” would raise the difficulty to 9. The Red Talon need not actually have heard a human soldier before (for example), but if he uses this Gift successfully, nearby humans will hear a soldier yelling for help. MET: Make a Mental Challenge (retest with Expression). Success allows you to imitate an animal’s call, such as a cat’s cry, a dog whining or a rabbit in a trap. By spending an additional Mental Trait, you can imitate a human, and for two Mental Traits, you can imitate a specific kind of human (a child or a grown man). To imitate a certain person’s voice (such as someone’s child or spouse), you must have heard the voice before. Offering of the Slain (Level Two) - Human corpses are problematic. They don’t bum well, the Litany prohibits eating them, and if other humans find them, they tend to get offended and search the area thoroughly. Burying them isn’t always an option because humans, being the curious little apes that they are, may eventually dig up an area for whatever reason and find the bodies. The Predator Kings certainly aren’t willing to stop killing humans just because disposing of their bodies is a problem, hence this Gift. Cub’s Lesson (Level One) - Lupus Garou often have difficulty when walking among humans, even as part of a pack. Those few Red Talons that are intrigued rather than enraged by human behavior have even bigger problems, as they cannot expect instruction from the tribe in human ways. This Gift allows a lupus werewolf to learn from a mistake and gain a better understand of human devices and customs, albeit temporarily. Weaver-spirits and (strangely enough) some ancestor-spirits teach this Gift. System: This Gift, once learned, is always active. Any time the player attempts a roll using an Ability that the character does not possess and fails the roll, she may spend a point of Gnosis and make the roll again, adding one die. This does not replace the original roll, so any consequences of failure must still be faced. Note that since a character that has no dots in a Knowledge cannot normally use that Knowledge at all, a character with this Gift must use it to make such an attempt at all. For example, Eyes-like-Hornets, a Red Talon Ragabash, gets into a conversation with a human woman and attempts to tell her a joke. The werewolf doesn’t have any dots in Expression, however, and fails the Charisma + Expression roll to get the woman to laugh. The player spends a Gnosis point and makes another roll, adding a die. This time, it succeeds. Eyes-like-Hornets recognizes that his first attempt at humor didn’t go over as he’d hoped, and covers it up. If Eyes-like-Hornets didn’t have any dots in Linguistics and was trying to simply communicate with the woman, his player would have to spend a point of Gnosis for each attempt to do, as he cannot attempt to use a Knowledge he doesn’t have. If the original roll is a botch, the player may still spend a Gnosis point to make another attempt, but the difficulty increases by one. MET: This Gift is always active once learned. Any time you cannot attempt a retest with an Ability because you do not possess the Ability, spend a Gnosis Trait and make the retest by bidding two Traits. If you succeed, the original results are not negated, so any first-time flops must still be dealt with. Abilities such as Academics, Linguistics, Occult, Science (anything related to “book learning”) must have the Gnosis Trait spent and two Traits used in bidding before you can even attempt the challenge. Judgment (Level Two) - The Red Talons of Whelp’s Compromise are willing to let the humans who respect Gaia continue to exist. However, despite what some of their tribemates might accuse them of, they are not “soft” on transgressors against Her. With this Gift, the werewolf can judge a human according to the laws of Gaia and decide if she is living in accor. dance with the natural laws or not. A human who is living well is left alone. A human who is not is shown no mercy. A wolf-spirit teaches this Gift. System: The Garou must lock eyes with the human to use this Gift. The player rolls Perception + Rituals (difficulty 7). With one success, the character only knows in the most black-anddwhite terms if the human respects Gaia (which doesn’t necessarily say anything about her behavior). With three successes, the Garou knows both the human’s attitude toward the natural world and how her behavior affects it (“This ape doesn’t think about the environment, but does donate money to her local park because she wants her children to enjoy it”). With five successes, the character knows all of that and what she would have to do or say to get the human to live in accordance with Gaia. This can be as simple as “show the human how the world is really being treated” or as complex as “check up on her every week and make sure her home is spiritually clean.” Of course, if the Red Talon decides it isn’t worth the effort to train a human in what should come naturally, she might very well just remove the human from the world altogether and concentrate on those that are a bit more receptive to learning. MET: Lock eyes with the target to begin using this Gift, then make a Mental Challenge (retest with Rim- &). Success allows you to know if the human respects Gaia (which may not say anything about her behavior). Spending additional Mental Traits (up to three) allows for a clearer picture of the human’s attitude toward the natural world and how her behavior acts on it, or even what you need to do or say to get the human to change her behavior to live more in harmony with Gaia. qhy426 The fatalistic Dying Cubs believe that Gaia can be strengthened and healed by the pain and suffering of human beings. Of all the Red Talon “camps” they are the only one that keeps its Gifts secret, and the only one that acts like a true society within the tribe. Reap the Soul (Level Two) -With this Gift, the Garou can spill the blood of a foe on the ground and immediately reap the energy thus released. Talons who overuse this Gift, however, often begin to smell vaguely of charnel to any werewolf using the Gift: Sense Wyrm. A spirit of decay teaches this Gift. Banes are also capable of teaching it, however, and only the Dying Cubs themselves know which type of spirit teaches it to the Red Talons most often. System: The Garou must injure an opponent and spill its blood on the ground. The blood must touch the Earth, not concrete or flooring. The player then rolls Gnosis (difficulty of the local Gauntlet). For each success, the Garou may regain a point of Gnosis or two points of Rage. MET: Inflict damage and spill your opponent’s blood. The blood must touch the raw earth, not concrete, wood flooring or something else between the ground and you. Make a Gnosis Challenge; success gains you either a Gnosis Trait or two Rage Traits. Pain of the Land (Level Four) - The Dying Cubs often take the fight to the Wyrm by waging battle in already tainted locales. This often weakens the Garou, but this Gift evens the odds somewhat. Taught by an earth elemental, Pain of the Land makes the werewolf even more deadly when fighting on tainted ground. She fights as though the putrescence of the corrupted land, be it a landfill, a factory, or simply a city spurs her on and feeds her Rage every second of the battle. System: Once learned, this Gift is always active. During combat, the difficulties on all attack and damage rolls decrease depending on the level of Wyrmtaint in the area. Fighting in a large city might decrease such difficulties by one, whereas fighting in a Black Spiral Hive would be worth a -3 to combat difficulties. Note that this Gift does not decrease soak difficulties, nor does it aid in using Gifts not directly related to attack or damage (so while the Ahroun Gift: Falling

kqf | Werewolf Lore · One World of Darkness