Silver Fangs · Werewolf
Derangements
Derangements
**of Note**
A number of possible Derangements are listed in the Werewolf Storytellers Companion. We reproduce them here for convenience’s sake, along with some additional options.
Amnesia — In time of stress or trauma, you forget who you are or what you’re doing. The memory will return once the stress has passed.
Ennui — You become easily bored and jaded. It takes significant effort on your part, or that of your packmates, to raise you from this emotionally deadened state.
Fugue — In times of intense stress, you enter a trance-like state in which you continue what you were doing in a zombie-like state. If snapped out of the state by a packmate shaking you or the attack of an enemy, you have no memory of what occurred during the fugue.
Hysteria — You are unable to control your emotions at the best of times and are prone to wild mood swings when subject to stress and anxiety. At all other times you tend to over-react emotionally to events.
Something slightly sad will cause great floods of tears, whilst you anger knows no bounds, even for a Garou.
Intellectualization — You tend to over-analyze everything. You subject every experience to rational analysis and block or ignore your emotions as far as possible. Should extreme emotion or displays of inexplicable supernatural might shatter this control, you must roll for frenzy.
Isolation — You often need to distance yourself from your packmates and companions emotionally, becoming withdrawn and uncommunicative. When this mood strikes you, you won’t communicate with more than a grunt or wave of the hand or tail.
Manic-Depression — You are an emotional powder keg at all times. You can swing from despair to ecstasy at the slightest trigger. To be honest, there’s little rhyme or reason to these changes and virtually anything can set off a mood swing. One moment you’re on top of the world. The next, you’re in the deepest depression.
Multiple Personalities — You have more than one active personality in your head, although only one of them is in charge at any one time. Under stress, the dominant personality will change, bringing with it a new Nature, Demeanor and even name. These personalities are probably aware of each other and know what the others have been doing. However, some personalities may be totally isolated from the others and only come to the fore when you have to do something you would rather not remember doing.
Obsession — You have a tendency to latch onto someone or something as the defining factor of your life. Everything you do tends to revolve around your obsession and your packmates have problems getting you to shut up about it. Your obsession may stay fixed, or it might jump from target to target.
Paranoia — The Wyrm is everywhere! Why can’t everyone else see it? Maybe the Wyrm has gotten to them too! You see the Wyrm’s influence in everything that is slightly out of the ordinary.
Chapter Three: Good Breeding Perfection — Your life should be perfect, so you work constantly to make it so. If that means devoting all your energies to stopping things going wrong, like your lover leaving you or losing status in the pack, well so be it. However, should something go wrong, you have to roll to avoid frenzy.
Power Madness — You are obsessed with gaining control or dominance over others. You will manipulate and lie to them to that end.
Regression — In times of extreme stress, you revert to a childlike (or cublike, of course) state, perceiving everything in simple terms and looking to others for reassurance and protection.
Schizophrenia — You hear voices which tell you what to do and impart secrets to you. At times of stress, these voices become louder and your perceptions of the world change. Your actions become unpredictable and make little sense to anyone but yourself.
Vengeful — When anyone wrongs or slights you, your desire for vengeance starts to take over your life.
They longer you go without revenging yourself on them, the more you obsess over it.
Silver Fangs Chapter Four: