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MET LARP SRD

(2013 BNS MET System)

Assamite

" Assassins"
Assamite clan art

Assamites, also known as the Children of Haqim, originated in the ancient Middle East. Skilled assassins and swift warriors, the majority of the clan resides in a mountain fortress known as Alamut . These warriors will readily agree to dangerous missions, if paid a high enough blood-price. Their thirst for blood is legendary, as is their desire to judge vampires according to their founder’s laws. Those who are found wanting must be destroyed.

The Assamite clan has no sect allegiance. Although a few scattered individuals have joined either the Camarilla or the Sabbat, the clan as a whole refuses to bow to any vampiric hierarchy. To that end, its members never agree to long-term contracts, remaining staunchly independent in the great Jyhad. This causes the clan to be both feared and mistrusted, as vampires know that Assamite loyalty belongs to the highest bidder. Some Assamites follow a religious-themed Path of Enlightenment that codifies the clan’s fanatic devotion to the Mountain. Known as the Path of Blood, it venerates diablerie and insists on a fanatic reverence to the clan’s founder, Haqim.

In the past, the Assamites were rampant diablerists, forced to stop only because the Tremere levied a powerful curse upon them at the behest of the Camarilla’s Inner Circle. This curse caused vampiric vitae to become poisonous to Assamites, burning their veins. Because of this, Assamites (particularly ancient ones) hate the Tremere above all else. When the Eldest of their clan rose and took control, he broke the curse with his own sorcery, throwing off the shackles of the Tremere and swearing the clan to vengeance.

Older Assamites tend to come from Middle Eastern and North African cultures, though young Assamites are Embraced from a more global demographic. An Assamite’s skin grows darker with age, as opposed to other vampires, whose skin gets paler. Because of this, particularly ancient Assamites appear unnaturally onyx-skinned, as though carved from darkest ebony. The majority of the Children of Haqim are warriors, trained as killers, spies, and covert operatives. They take contracts and return to Alamut with the spoils of victory when they are successful. The rest of the clan – a significant minority – are of the two other castes: the Sorcerers and the Viziers. The Sorcerers remain hidden in the mountain of Alamut, tending to the clan’s powerful leader, a vampire known as the Eldest. The Viziers, once trusted by their clan, defected from the Mountain over an ideological schism, refusing to bow to the will of the Eldest. For that crime, they are hunted by their fellows. The Mountain will not stop pursuing them until all of the treasonous Viziers are destroyed.

You have two choices. You can close your eyes, and when they open, you will be with your loved ones in death. Or you can raise your weapon, and meet oblivion as a warrior. — Antonio Salerno

In-Clan Disciplines

Weakness

Since the Tremere curse was broken, Assamites have returned to their bloodthirsty ways. Assamites find the blood of vampires highly addictive. When an Assamite drinks vampiric blood she gains 2 Beast traits for the next 10 minutes. If the Assamite frenzies during this time, she will attempt to diablerize the last vampire whose blood she tasted. Unlike normal Beast traits, these traits do not count when determining if a vampire loses a point of Morality, and these Beast traits fade after 10 minutes.

Clan Merits

All Viziers feel within themselves a burning drive to pursue learning and education: the relic, they say, of their...

You’ve become especially attuned to the ebb and flow of the magic that has flowed through your veins since the time of...

You are skilled at attacking from surprise. You receive a +3 bonus to your Physical test pools when attacking an...

You are a member of the Vizier bloodline, scholars and philosophers who defied the Eldest and refused to worship Haqim...

In pursuit of your mastery of Quietus, you’ve spent time exposing yourself to all kinds of poisons. This harsh...

The discovery of DNA was a scientific breakthrough, a realization that information can be stored biologically at a...

The breaking of the Tremere clan’s curse was a godsend to the Assamites, ending centuries of subjugation and restoring...

You possess a melee weapon that has been given a magical name, as part of an enchantment by a member of the Sorcerer...

Cultures throughout the world understand the power of a token or keepsake that carries a portion of spiritual or divine...

Through extensive meditation and mystical journeys fueled by Kalif-infused blood, you have transcended the Station of...

You belong to an elite and secretive cell among the Assamite clan, known for its exhaustive training and devotion to...

You are a member of the Assamite Sorcerer caste, which obeys the will of the Eldest and also seeks vengeance on the...

Clan Flaws

Dual Caste
1 pt flaw

You have manifested the blood-borne weakness of another caste in addition to that of your own, effectively giving you...

Diluted Blood
2 pt flaw

Somehow your vitae is not suited for the toxic effects of the Quietus discipline requiring you to make more effort to...

Unbroken
3 pt flaw

For whatever reason, the Tremere curse is stronger in you than in most of your clanmates. This was no great liability...

Bloodlines

Organization

The Assamite clan has an insular, structured culture. All Assamites are expected to follow the dictates of the Eldest, whom they treat with a mix of reverence and fear. Small cells of two to three Assamites (known as falaqi) can reside outside the Mountain, so long as they adhere to the faith of Haqim and the dictates of the Eldest. Although the clan once had a strong reverence for the Muslim faith, the worship of Allah has been forbidden by the Eldest. All Assamites must revere only Haqim, or be destroyed for their disloyalty.