MET LARP SRD
(2013 BNS MET System)
Beckoning
Animalism • Level 2
By uttering a howl, a series of chirrups, or some other identifiable animal noise, you summon animals to your location. Depending on how you call, you can select the size and type of animal common to the area. Although these animals are not your slaves, they are relatively friendly toward you and will attempt to assist you with whatever you command.
Cost
1B, Standard Action
Focus
Charisma
When you summon creatures using this power, apply one ofthe following additional effects. If you summon more than one creature, the chosen effect applies to each creature you have summoned (all are cunning, or can fly, and so forth).
• Unusual Movement: You may summon a group of medium-sized creatures that possess the ability to swim or fly at normal speeds (such as a vulture, eagle, or salmon); or you may summon a single large-sized creature that possesses the ability to swim at normal speeds (such as a shark or dolphin).
• Cunning: You can Beckon an animal with extraordinary cunning for its breed. This animal is capable of understanding and following more complex instructions. You can give if/then commands, such as “Stay by this door while I sneak inside. Bark once if you see a man approaching, and twice if you see a woman.” This animal is a standard example of its type for all other purposes.
• Swarm: You summon a large number of small animals. These might be rats, crows, piranha or similar creatures; remember that Animalism cannot affect insects. A swarm is built using the normal Retainer rules, and a swarm is considered a single creature for the purpose of combat. A swarm moves slowly (one step per action), and killing a single animal has little effect on the overall swarm. To overcome a swarm, you must inflict twice the normal amount of damage necessary to defeat a standard Retainer of its size. A large animal has 5 health levels, whereas a large-sized swarm has 10.
Test Pool
Standard
System
Spend 1 Blood and use your standard action to summon up to five small animals, three medium animals, or one large animal. You determine the type (and size) of the animals. Normally, these animals will arrive over the course of the next 10 minutes. However, if you choose to summon animals that are particularly common in your area, it may take less time. Summoning especially rare animals may take longer (at the Storyteller’s discretion). Attempting to summon creatures that do not exist within the locale (such as calling a polar bear in the Egyptian desert) will have no result.
Summoned animals are not granted any unusual power to answer your call and must be able to travel to your location. A coyote cannot open a locked door, but will arrive in the parking lot, while a crow could more easily fulfill a rooftop summons. This power confers no special abilities, intelligence, or courage to the animals summoned. Summoned animals consider you an alpha of their breed. If you use Feral Whispers to communicate, Beckoned animals will attempt to obey your requests. They will work for you until dawn or until they take damage equal to their NPC rating. Multiple uses of this power do not allow you to summon additional packs of creatures while still controlling the first.However, if your original group of Beckoned creatures is disbanded (by taking damage, fleeing, or dismissal), you can utilize this power again to summon a second pack. Further, Beckoning cannot be used to control animals that are currently under the effect of another practitioner’s use of the Animalism discipline (though you may use Feral Whispers to speak with such animals).
Animals summoned with Beckoning are created using the Retainer rules, with the following additional guidelines: • Small Animals: Use the rules for 1-point Retainers.Small animals may possess one unusual movementability. This movementability allows them to climb,swim, fly, or burrow at their normal movement rate.Small animals include small dogs,cats, and squirrels, as well as most birds, fish, or moles.
• Medium Animals: Use the rules for 3-point Retainers. This category includes larger dogs, brown bears, coyotes,and bobcats.
• Large Animals: Use the rules for a 5-point Retainer. The summoner might Beckon a horse, a stag, or a grizzly bear.
Before going to sleep or entering torpor, you can spend 1 Blood to activate this power. If used in this way, the animals summoned by this power will guard your resting place until they are killed or you wake.
Exceptional Success
None
Source: MET - VTM - Core Book