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MET LARP SRD

(2013 BNS MET System)

Animalism

When a vampire is Embraced, her soul is burdened with a dark, primal instinct: the Beast. The Beast makes her a predator, driving her to savage acts in order to survive. Some vampires resist their Beasts, while others delight in their new, animalistic nature. By drawing on this feral instinct and predatory drive, a vampire can communicate with and control animals, establishing a mastery over more primitive beasts.

Animalism can be used on birds, mammals, marsupials, and fish. It cannot be used on insects, nor on creatures whose minds are too simple to understand rudimentary communication, such as mollusks or worms.

“Being a predator requires more than physical brutality. True savagery is a state of mind.” — Archon Gates

Feral Whispers
None/None
Focus: Charisma
Source: MET - VTM - Core Book

Test Pool: None

You can communicate with animals by murmuring to them in growls and using body language. To ask questions of an animal, consult your Storyteller. The Storyteller should respond from the point of view...

Beckoning
1B, Standard Action
Focus: Charisma
Source: MET - VTM - Core Book

Test Pool: Standard

Spend 1 Blood and use your standard action to summon up to five small animals, three medium animals, or one large animal. You determine the type (and size) of the animals. Normally, these animals...

Quell the Beast
1B, Standard Action
Focus: Manipulation
Source: MET - VTM - Core Book

Test Pool: Standard

The target of this power must be a vampire or other supernatural creature capable of frenzy. When you are the focus of another character’s attention (as per Gaze and Focus), you can spend 1 Blood,...

Subsume the Spirit
1B, Standard Action
Focus: Manipulation
Source: MET - VTM - Core Book

Test Pool: None

To use Subsume the Spirit, you must spend 1 Blood and use your standard action to stare into the eyes of an animal; this power will not function on blind subjects or subjects who cannot see your...

Drawing Out the Beast
1 Blood, Simple Action
Focus: Manipulation
Source: MET - VTM - Core Book

Test Pool: None

Spend 1 Blood and expend a simple action to immediately cause your character to fall out of frenzy. Alternately, you may spend 1 Blood and expend a simple action to instantly launch your character...

Master of the Hunt
1 Blood
Source: MET - VTM - V2 (2021)

Spend 1 point of Blood and a simple action to allow a number of vampire allies to benefit from Drawing Out the Beast, if they choose. The selected allies receive the power’s benefits as though they...

Intimidate the Beast
2 Blood
Source: MET - VTM - Core Book

You can only target vampires, or other supernatural creatures capable of frenzy, with this power. When you are the focus of another character’s attention (as per Gaze and Focus), you can spend 2...

Crimson FurySource: MET - VTM - Core Book

Anyone who tastes your vitae can sense the barely-contained fury of your Beast. Biting you or drinking 1 or more points of your Blood causes an individual to enter fear frenzy and flee in terror. This...

Quell the Herd
1 Blood
Source: MET - VTM - V2 (2021)

When you attempt to use Quell the Beast, you may choose to spend 1 additional Blood point to activate Quell the Herd and affect multiple targets. Choose a number of vampires or supernatural creatures...

Supreme ResolveSource: MET - VTM - V2 (2021)

Once learned, this power is always active. Whenever someone attempts a Willpower retest against you, she must spend 1 additional Willpower for the retest. If she cannot or is unwilling to spend the...

Embrace the Beast
3 Blood
Source: MET - VTM - V2 (2021)

Spend 3 points of Blood and your simple action to activate Embrace the Beast and immediately enter a rage frenzy. While embracing your Beast you maintain enough control over yourself to determine...