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MET LARP SRD

(2013 BNS MET System)

Crimson Fury

Level 6

Animalism • Level 6

A vampire’s Beast often feels like a tangible thing, raging in the shadows of the soul and clawing at a vampire’s consciousness in a fury to find release. An elder with this power can allow the strength and rage of her Beast to be tasted in her blood, offering some protection against anyone who attempts to drain her vitae.

System

Anyone who tastes your vitae can sense the barely-contained fury of your Beast. Biting you or drinking 1 or more points of your Blood causes an individual to enter fear frenzy and flee in terror. This power does not require a challenge; the frenzy is automatic and cannot be resisted with Willpower.

Crimson Fury will affect any character who bites you or drinks your blood, even individuals who are normally immune to frenzy, such as mortals, ghouls, or vampires currently affected by Quell the Beast. Anyone who becomes blood bound to you after you purchase this power becomes immune to this effect and carries the mark of your Beast in her blood. Anyone who tastes the blood of someone who is bound to you, by biting or drinking from her, suffers from the effects of Crimson Fury as well, although she fears the individual’s mystical protector (you, though she cannot know who you are) instead of fearing your thrall.

If another character manages to diablerize you, your Beast lives on, tearing at her soul. The diablerist dies within three nights, as your Beast slowly and painfully tears her apart from the inside out. This effect is not passed on to characters who are blood bound to you.

Source: MET - VTM - Core Book