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MET LARP SRD

(2013 BNS MET System)

Intimidate the Beast

Level 6
2 Blood

Animalism • Level 6

The Beast is a predator and loves nothing more than exerting its influence over another member of its species. When you utilize this power, you unleash the full strength of the monster within you, driving another vampire to panic in fear before the overpowering might of your Beast.

Cost

2 Blood

System

You can only target vampires, or other supernatural creatures capable of frenzy, with this power.

When you are the focus of another character’s attention (as per Gaze and Focus), you can spend 2 Blood, expend your standard action, and make an opposed challenge against your victim using the Animalism test pool.

If you succeed, your Beast supernaturally assaults your target’s Beast, sending it into a panic. Any time this victim confronts you, her Beast claws at her psyche, trying to force her to back down from what it perceives as a more potent predator.

The victim must immediately look away from you or she will take 2 points of normal damage, which cannot be reduced or negated. For the next 10 minutes, each time your victim looks at you, attempts to speak with you, confronts you, or attacks you in any way, she takes 2 points of normal damage that cannot be reduced or negate d, as her Beast erupts in horror. The victim of Intimidate the Beast can avoid taking damage by looking down or away from you and avoiding any kind of confrontation. A victim of this power instinctively knows what actions will cause her to take damage.

Intimidate the Beast cannot damage a character more than once per turn, and it has no effect on creatures that do not have a Beast.

Source: MET - VTM - Core Book