MET LARP SRD
(2013 BNS MET System)
Aura Perception
Auspex • Level 2
By carefully studying a subject, you can pick out the glowing aura that surrounds all living creatures. The interplay of colors in an aura provides insight into the subject’s emotions, motives, and nature. With practice, you can learn to read these colors.
On a normal evening, an individual aura might be comprised of many shifting hues; strong emotions predominate, while momentary impressions or hidden motivations fl ash past in streaks and swirls. The colors change in sympathy with the subject’s emotional state, blending into new tones in a constantly changing pattern. The stronger the emotions involved, the more intense an aura’s hues become.
Cost
1 Blood, Standard Action
Focus
Perception
If your target is within three steps, your character spends no Blood to activate Aura Perception, whether the target is willing or not. If the target is unwilling, you must still make an opposed challenge to use this power.
System
Spend 1 point of Blood and expend a standard action to make an opposed challenge against your target. If you succeed, your character can read the details of a target’s aura. Typically, this scrutiny is visual, but any appropriate physical sense may be used.
If you are successful, you can discern your target’s creature type (vampire, ghoul, vampire possessing a mortal, and so forth), general mood, any immediate violent tendencies, and whether or not the target has diablerized within the past year. This power does not allow the user to read minds or to discern the truth.
If you fail the opposed challenge, your target’s aura is too murky to make out clearly. Details are vague, and no particular color or pattern seems dominant. The Blood cost to activate Aura Perception is waived if the target relents to the challenge.
Exceptional Success
For the next hour, you continue to perceive the target’s aura without further Blood expenditure or challenges. If her mood shifts or she becomes aggressive, you’ll have advanced warning. Mechanically, if your target starts a combat, you may take your simple action before she can take any action. This forewarning does not give you an additional action, but allows you to take your simple action early.
Source: MET - VTM - Core Book