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MET LARP SRD

(2013 BNS MET System)

Auspex

A predator’s senses must be tremendously acute to track prey in the night. The five senses of smell, touch, taste, sight, and hearing can all be sharpened with the use of Auspex. This improved awareness can even go beyond the physical senses, expanding a vampire’s powers of concentration, perception, and consciousness itself beyond the ability of mortals. Such heightened awareness can grasp subtle textures of movement as well as emotional states, transcending ordinary mental acuity. Auspex can also pierce mental distractions and illusions, such as those created by the disciplines of Obfuscate or Chimeristry.

“I touched the knife, and a wave of emotions and memories washed through me. I saw her, Donny. I saw her as they were chopping her apart…” — Warren Yam, Toreador Primogen of Dallas

Heightened Senses
1 Blood, Standard Action
Focus: Perception
Source: MET - VTM - Core Book

Heightened Senses is always active. A character’s heightened vision allows her to see clearly, even in total darkness, and to understand sounds too quiet for normal people to hear. When a character...

Aura Perception
1 Blood, Standard Action
Focus: Perception
Source: MET - VTM - Core Book

Spend 1 point of Blood and expend a standard action to make an opposed challenge against your target. If you succeed, your character can read the details of a target’s aura. Typically, this scrutiny...

Spirit's Touch
1 Blood, Standard Action
Focus: Perception
Source: MET - VTM - Core Book

Spend 1 point of Blood and use your standard action to touch an object. You can then ask the Storyteller one of the following questions, plus an additional question for every five minutes your...

Telepathy
1 Blood, Standard Action
Focus: Wits
Source: MET - VTM - Core Book

To activate Telepathy upon a willing target, simply spend 1 point of Blood. No challenge is required, and the target can be located anywhere within the same city (or 50-mile radius of your...

Psychic Projection
1 Blood, Standard Action
Focus: Wits
Source: MET - VTM - Core Book

To activate Psychic Projection, you must spend 1 point of Blood and expend a standard action meditating. This expenditure allows the character to project her awareness outside of her physical form....

Fog of War
1+ Blood
Source: MET - VTM - V2 (2021)

Spend Blood and a simple action to activate this power. Fog of War lasts for 10 minutes per point of Blood spent to fuel this power. By activating the power, you gain a hazy top-down view of a...

Psychic Assault
1 Blood
Source: MET - VTM - Core Book

Test Pool: : The vampire wielding Auspex uses her Mental attribute + Investigation versus the target’s Mental attribute + Willpower.

Spend 1 Blood and expend a standard action to attack your opponent’s mind with Psychic Assault. Make an opposed challenge against your opponent, using the Auspex test pool. If you succeed, your...

Clairvoyance
1 Blood
Source: MET - VTM - Core Book

To activate Clairvoyance, spend 1 Blood and expend a standard action. Your perceptions split, allowing you to focus on a familiar person, place, or object without losing the ability to perceive your...

Psychic Drain
1 Blood
Source: MET - VTM - V2 (2021)

Spend 1 point of Blood and a standard action to attack your opponent’s mind. Make an opposed challenge against your target using the Auspex test pool. If you succeed, your victim loses 2 points of...

Collective CognizanceSource: MET - VTM - V2 (2021)

Once purchased this power is always active. So long as your target is within your line of sight, you no longer need your target’s Gaze and Focus to use other powers on them. This power cannot be used...

Mirror Reflexes
3 Blood
Source: MET - VTM - V2 (2021)

You may activate this power at any time, even outside your initiative order. Spend 3 points of Blood and designate a number of targets that are within your line of sight up to your dots in the...