MET LARP SRD
(2013 BNS MET System)
Clairvoyance
Auspex • Level 6
Your mastery of supernatural sight allows you to cast your mind out and view faraway events, locations, or individuals as though you are standing in their presence. This power has inspired legends and myths, conveying the sense that no matter where you hide — you cannot escape a vampire.
Cost
1 Blood
System
To activate Clairvoyance, spend 1 Blood and expend a standard action. Your perceptions split, allowing you to focus on a familiar person, place, or object without losing the ability to perceive your current surroundings.
If you use Clairvoyance on a supernatural creature, or on an object in the possession of a supernatural creature, you must make an opposed challenge against your target, or the individual controlling the object, using the Auspex test pool. If successful, you can see, hear, and otherwise sense the area around your target as though you are in its presence. If you observe a location with which you are familiar, no challenge is required, and your Clairvoyance automatically succeeds.
Your Clairvoyance lasts for five minutes for each dot you possess of the Investigation skill. If you use Clairvoyance to spy on a character who is in multiple places at the same time, or a character whose physical form has been split into more than one piece, you must choose which location you would like to perceive when you activate Clairvoyance. Thereafter, if you choose to perceive the alternate location, you must activate Clairvoyance again. For example, if you use Clairvoyance to spy on a target using Possession or Psychic Projection, you may choose to spy on the target’s native body or on the location of her sentience. Similarly, if you choose to spy on a character whose heart has been removed, you may choose to perceive the body’s surroundings or the area where the target’s heart is located.
You can only utilize other Auspex powers, not elder powers or techniques, through Clairvoyance, so long as you can fulfill the other requirements of those powers. A character can use Heightened Senses to smell a candle through Clairvoyance, but cannot touch the wax to activate Spirit’s Touch. Because you are not physically present, your Heightened Senses cannot forewarn you about the proximity of Obfuscated individuals or illusions. You can still spend 1 Blood to sharpen your senses, in the hope of detecting such effects.
If your target is hidden by a power that grants invisibility, such as Unseen Presence, you must overcome the target’s Obfuscate in order to use Clairvoyance on that individual. Make a challenge using your Mental attribute + Investigation versus the target’s Mental attribute + Willpower, or Mental attribute + Stealth (the target’s choice). A character cannot have multiple applications of Clairvoyance active at the same time.
Source: MET - VTM - Core Book