MET LARP SRD
(2013 BNS MET System)
Psychic Projection
Auspex • Level 5
No longer confined to the physical plane, you can project your senses and awareness outside of your body. Thus untethered, your consciousness roams various planes of thought, allowing you to view the world as though you were an incorporeal spirit. Without the concerns of mass and matter, you easily pass through any physical barrier and move at the speed of thought to any place under the gaze of the moon.
Cost
1 Blood, Standard Action
Focus
Wits
In addition to Auspex, you may utilize the first 2 dots of any Mental or Social in-clan discipline you possess. This is an exception to the rule against using other disciplines while in Psychic Projection. Your character uses these powers normally when targeting others in the psychic plane. If your character manifests, she can also use these disciplines on targets in the material world while she is manifested. Potence, Celerity, and Fortitude cannot ever be used while in Psychic Projection, nor can powers that require touch, unless used against other Psychically Projected individuals.
System
To activate Psychic Projection, you must spend 1 point of Blood and expend a standard action meditating. This expenditure allows the character to project her awareness outside of her physical form. While a character is in Psychic Projection, her body lies in a torpor-like state. If her body is damaged, the Psychic Projection automatically ends, and the individual’s consciousness returns instantly to her physical form.
A character’s Psychic Projection is an idealized version of her normal appearance. While this image may be clothed in golden robes, shine with a halo of silver light, or have shaggy fur, it’s always recognizable as your character. A psychic form travels at roughly 50 miles per hour and can pass through solid objects, but cannot interact with the physical world in any way. The only powers you can use while in Psychic Projection are the first 4 dots of Auspex; you cannot use other disciplines, elder powers of Auspex, or techniques (even those based on Auspex) while in this state.
A psychic form is invisible to those without Heightened Senses or similar supernatural abilities. You can spend 1 Blood to manifest (your torporous body expends this Blood), making your psychic form visible, as though materially present for one turn. While the character is still intangible and cannot physically interact, a manifested psychic form can be seen and heard normally and can be targeted by Mental and Social powers by those in the material world.
Individuals with Heightened Senses or similar supernatural abilities can see the vague outline of an individual in Psychic Projection even when that individual has not manifested, but the observer cannot make out details, see gestures, or hear the projected character’s voice unless she manifests. Two individuals who are both in Psychic Projection can interact with one another normally, and may even engage in combat through punching or other unarmed Physical attacks. A successful blow from another psychic individual doesn’t inflict damage; it instead costs the victim 1 Willpower.
If the victim runs out of Willpower, her Psychic Projection immediately ends and cannot be reactivated for 10 minutes. Remember that only the first 4 dots of Auspex can be used in Psychic Projection; a character cannot use other powers (even against other projecting individuals) and possesses no equipment other than simple clothing while in this state.
Source: MET - VTM - Core Book