MET LARP SRD
(2013 BNS MET System)
Telepathy
Auspex • Level 4
Since the ancient days, mortal man has longed to hear the secrets sheltered in another person’s mind, to speak and receive communication from the soul as well as the lips. Telepathy is the pure communication of thoughts, feelings, and desires, and those who can perform such a feat are powerful, indeed. By projecting your senses outward, you can pierce the minds of others, drawing forth their very thoughts. You can link your consciousness to another mind, sending or receiving concepts in the flicker-flash of thought.
Cost
1 Blood, Standard Action
Focus
Wits
You can maintain Telepathy with up to three willing targets, allowing you to carry on a conversation with all participants at the same time. Participants may talk to you or to each other through this telepathic contact. You must spend 1 Blood per target. To bring new individuals into a link, spend the Blood required. You may eject someone from the link without breaking your communication with any others involved.
System
To activate Telepathy upon a willing target, simply spend 1 point of Blood. No challenge is required, and the target can be located anywhere within the same city (or 50-mile radius of your character’s location). This application of Telepathy specifically does not require line of sight. Telepathy allows the character and her target to send and receive mental messages and simple images.
If you attempt to use Telepathy on an unwilling target, spend 1 point of Blood and make an opposed challenge against the target, who must be in line of sight. If you succeed, your character can send one image or a brief message (something you could say in less than 10 seconds) to the target.
Alternately, your character may pull one image or specific piece of information out of the mind of an unwilling target. The information you gain in this way must answer one of the following questions (your choice): • What are you currently thinking about? • What does that person or thing you just described look like? • Where is the person or object you were just talking about located? • Do you like or dislike the person you’re currently talking to? • What are you planning to do in the next few minutes? • Is there another entity or consciousness within this body?
If a willing character becomes unwilling during a telepathic session, the character using Telepathy must immediately spend 1 point of Blood and succeed in an opposed challenge or be ejected from the now-unwilling character’s mind.
When communicating with a willing target, a single use of Telepathy lasts for an hour, but you can only mentally communicate with one person at a time. If you activate Telepathy on a second target, the first contact immediately ends. An individual cannot utilize other powers (such as the Dominate powers of Command, Mesmerism, or Forgetful Mind) in conjunction with Telepathy.
The telepath has the option to make herself known when communicating. Otherwise, the target can determine the identity of the telepath by succeeding in an opposed Awareness challenge.
Exceptional Success
You can ask two of the above questions (rather than one) with each successful challenge when pulling information out of a target’s mind.
Source: MET - VTM - Core Book