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MET LARP SRD

(2013 BNS MET System)

Fog of War

Level 6
1+ Blood

Auspex • Level 6

War is hell and few can gaze upon it without flinching. By use of this power you can see the terrain of a battlefield, along with the placement of allies and enemies. You perceive this information in shadowy, dream-like detail: a top-down view of the battlefield, rich with symbolism. This information is invaluable from a tactical standpoint. It also lets you chronicle the details of a battle with great precision.

Cost

1+ Blood

System

Spend Blood and a simple action to activate this power. Fog of War lasts for 10 minutes per point of Blood spent to fuel this power. By activating the power, you gain a hazy top-down view of a battlefield at which you are present. The area perceived will appear superimposed over your normal vision. The area can vary in size, covering the entire space involved in the current combat scenario, whether that is a small room with only a couple of combatants or an area that is miles across and populated by opposing armies. You can only activate this power when you have already detected enemies nearby and a battle must be imminent or have already begun. This power does not work across the Shroud or other mystical realms, even if the battlefield extends to those areas.

While this power is active, you automatically know the numbers and locations of enemy forces, even seeing through intervening barriers such as walls or ceilings. This power does not extend your field of vision for the purpose of activating other disciplines or powers. Enemies perceived through the use of this power appear distorted and shrouded in symbolism although you can identify those with whom you have familiarity. You also know exactly when and where new foes enter the battle or if current ones leave. If any enemies are obscured by supernatural concealment, you still know their total number, but this power does not reveal their locations. If you choose, you may share the tactical information gleaned through your battlefield perspective, either verbally or through powers such as Telepathy; however, you must actively communicate such knowledge and other parties cannot passively share your vision, even telepathically.

In addition, if this power is used to observe any challenge within your normal line of sight, you are able to recognize the nature of the challenge, including any powers used, as long as you possess the appropriate knowledge or Lore skill specialization. You also understand the nature of the outcome, including damage dealt. When observing a challenge, once per turn you may choose to offer a participant of your choice the opportunity to spend your Willpower instead of her own to perform a retest. This retest is handled like any other Willpower retest, except you pay the cost instead of the selected participant. In addition, this retest successfully works in tandem with any other defensive powers your recipient may possess, such as Dancer’s Grace, and any effects that apply to your spending of Willpower in challenges, such as Supreme Resolve or Duty of Kings. This power does not override effects that forbid the target from making a Willpower retest or increase its cost.

Source: MET - VTM - V2 (2021)