MET LARP SRD
(2013 BNS MET System)
Heightened Senses
Auspex • Level 1
You can extend your physical senses beyond human norms. Eyesight and hearing can sharpen to twice mortal limits, while touch, smell, and taste become acute enough to discern even the smallest details with ease. A character can sharpen any or all of her senses, as desired.
Cost
1 Blood, Standard Action
Focus
Perception
A Perception-focused character sharpens her senses by spending a simple action, rather than a standard action.
System
Heightened Senses is always active. A character’s heightened vision allows her to see clearly, even in total darkness, and to understand sounds too quiet for normal people to hear. When a character with Heightened Senses comes within two steps of an individual hidden by supernatural concealment, such as Obfuscate, the character with Heightened Senses automatically realizes that someone is nearby, although she does not know who or precisely where to find that someone. Heightened Senses provides only a vague warning that something is out of place. When something blinds you, your hearing can provide adequate compensation for the loss of vision. Normally, characters who cannot see while in combat must use the Fighting Blind combat maneuver. So long as your character’s hearing is unimpaired, you may fight without needing the Fighting Blind combat maneuver.
If you spend 1 point of Blood and take a standard action, your character sharpens her senses even further. If you do so, you will automatically notice any mundanely hidden objects within line of sight, and you may make an opposed challenge using the Auspex test pool to discern the details of any person or object hidden with supernatural powers, as well as illusionary objects, or objects or people disguised by supernatural powers. If you pierce a supernatural power in this way, you ignore uses of the same power generated by the same user for the next five minutes. If you possess more dots of Auspex than the target possesses of the power she’s using to generate the concealment (or illusion), the effects of piercing a power persist for an hour instead of five minutes.
Exceptional Success
If you score an exceptional success when trying to see through supernatural concealment, you will automatically pierce any supernatural concealment (or illusion) created by the same individual for the next hour.
Source: MET - VTM - Core Book