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MET LARP SRD

(2013 BNS MET System)

Haunting

Level 2
1 Blood

Dementation • Level 2

Nightmarish visions, flitting barely-seen images, surreal echoes, and misunderstood conversations haunt your victim, transforming the world around her into a dreamlike haze. Nothing seems quite right, and strange sensations crawl across the target’s skin. Her subconscious desires may surface, and her inner fears and regrets return to face her through dark, hallucinatory whispers from the past.

Cost

1 Blood

Focus

Charisma

While under the effects of Haunting, your target loses access to her Mental attribute focus. If she has more than one Mental focus, your target chooses which focus is temporarily removed.

System

Spend 1 Blood, expend your standard action, and engage your target in an opposed challenge using the Dementation test pool. If you succeed, your target’s subconscious dredges up disturbing visions, sensations, and sounds that only she perceives. Your target suffers a -3 penalty to all attack test pools for the next three turns as she tries (and fails) to separate fantasy and reality. After three turns, the subject becomes more capable of distinguishing what is and is not a hallucination. For the remainder of an hour, the penalty is -1. Penalties from Haunting do not apply to defense test pools.

Using this power on an individual with a derangement gives her 1 Derangement trait. Multiple uses of Haunting do not stack.

Exceptional Success

Your victim suffers a -3 penalty to her attack test pools for five turns, and afterward suffers a -1 penalty to all attack test pools for the rest of the night. In addition, using this power on an individual with a derangement gives her 2 Derangement traits, instead of 1.

Source: MET - VTM - Core Book