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MET LARP SRD

(2013 BNS MET System)

Dementation

The Embrace ravages the minds of Malkavians, twisting and shattering their psyches, but also expanding their consciousness to a point where there is very little distinction between madness and insight. They become visionaries, catalysts of change and insanity, carrying both wisdom and pandemonium in their wake. Their signature discipline, the power of Dementation, carries this madness forward, spreading it throughout the world. The discipline unlocks the doors of the subconscious and frees the ego, ravaging a victim’s logic and supplanting it with chaos.

“Madness is not the end. It is not the beginning. It is a twisted path that leads from darkness to darkness, and truth to truth.” — Anna Nevermore

Passion
1 Blood
Focus: Charisma
Source: MET - VTM - Core Book

Spend 1 Blood, expend your standard action, and engage your target in an opposed challenge using the Dementation test pool. If you succeed, you choose either to heighten or dampen her emotions for...

Haunting
1 Blood
Focus: Charisma
Source: MET - VTM - Core Book

Spend 1 Blood, expend your standard action, and engage your target in an opposed challenge using the Dementation test pool. If you succeed, your target’s subconscious dredges up disturbing visions,...

Eyes of Chaos
Focus: Manipulation
Source: MET - VTM - Core Book

This power is always active. A character using Eyes of Chaos receives a +5 wild card bonus to any mundane uses of the Investigation skill or to any Academic skill tests focused on trying to break a...

Voice of Madness
1 Blood
Focus: Manipulation
Source: MET - VTM - Core Book

To use Voice of Madness, you must gain your target’s attention and spend at least five turns (15 seconds) describing the derangement you wish to inflict. When you finish this description, spend 1 Blood...

Total Insanity
1 Blood
Focus: Charisma
Source: MET - VTM - Core Book

The target must have her attention focused on you in order for Total Insanity to function. Once you have your target’s attention, spend 1 Blood, expend your standard action, and make an opposed...

Lingering MalaiseSource: MET - VTM - Core Book

Characters affected by your Voice of Madness set their Derangement traits to 2; any time a victim experiences a psychotic break while under the effects of this power, the psychotic break does not...

Restructure
2 Blood
Source: MET - VTM - V2 (2021)

Spend 2 points of Blood and 3 standard actions to use Restructure. If the target is unwilling, you must win an opposed challenge. If you succeed, you may affect her with this power. If your target...

Deny
3 Blood
Source: MET - VTM - Core Book

Spend 3 Blood and use your simple action to Deny the existence of an inanimate object. This power cannot be used to deny the existence of living creatures, undead, or spirits; it works only on...

La Llorona’s Lament
1 Blood
Source: MET - VTM - V2 (2021)

Spend 1 point of Blood and your simple action to emanate feelings of despair, angst, and anguish. You must then issue a prohibition of your choosing to everyone in your vicinity. For example, you...

Wave of Insanity
4 Blood
Source: MET - VTM - V2 (2021)

When attempting to use the Dementation power Total Insanity, you may choose to spend 4 additional Blood points to activate Wave of Insanity. If you do, you may target up to 2 additional individuals...

Fractaline EpiphanySource: MET - VTM - V2 (2021)

Once learned, this power is always active. Whenever you fail an opposed Mental or Social challenge, your target does not gain immunity to your power or action for the next ten minutes. Should a power...