MET LARP SRD
(2013 BNS MET System)
Passion
Level 1
Summary
Like the Maenads of old, you can heighten emotions to a fever pitch, driving any fears, desires, desperations and urges of your target to the surface. Alternately, you can diminish those emotions, dragging the mind down into cold, rational emptiness
System
Spend 1 Blood, expend your standard action, and engage your target in an opposed challenge using the Dementation test pool. If you succeed, you choose either to heighten or dampen her emotions for the next hour.
If you choose to heighten your target’s emotions, then she experiences a rush of feeling – desperate desire, anxiety, joy, or worry – everything to extremes. She must spend 1 Willpower each time something startling or unsettling happens. If she does not spend this Willpower, she reacts with extreme emotion, either running away or lashing out at the source of her concern.
If you choose instead to dampen your target’s emotions, then the target feels a draining loss of emotional cognition; her mind slows and her reactions – both emotional and otherwise – become dull and tepid. She feels no emotional response to stimuli such as love, hate, or fear. She is simply and disconcertingly empty. A character with dampened emotions must spend 1 Willpower in order to start a combat or react with any strong conviction. The target is not required to spend Willpower in order to join an already existing combat or to defend herself. You may end the effects of one application of Passion by applying the opposite effect. An individual whose emotions have been dampened is restored by using Passion to heighten her emotions, and vice-versa.
Cost: 1 Blood