MET LARP SRD
(2013 BNS MET System)
Chain of Command
Dominate • Level 6
The nature of hierarchy means that you do not always have the luxury of delivering your orders to your subordinates directly or in person. While your disappointment and the retribution it could bring may be feared, this power ensures that your commands will be relayed to the letter. You have the power to invest a messenger with a directive that, when delivered, will convey your authority.
Cost
1 Blood
System
You have the power to invest a messenger with a residual Mesmerism that she can deliver on your behalf to a specific person. To do so, spend 1 point of Blood and your standard action to give the order to your messenger. You must have her Gaze and Focus and you must speak aloud the name of the party to whom the order is to be delivered, as well as the specific order. If your messenger is unwilling to relay your message, you must defeat her in an opposed challenge using the Dominate test pool. If you succeed, or if she is willing, the player of the targeted messenger will make a note of the order, the recipient, your Generation (in the event of any Generation effects such as Primacy of the Blood), and your Dominate test pool.
As soon as the messenger encounters the individual that is to receive your message, or someone the messenger sincerely believes to be that individual, the messenger will take the necessary steps to establish that person’s Gaze and Focus and use her standard action to convey the Mesmerism. When doing this, your messenger will repeat the order you gave her to the letter and will say it comes from you. If your messenger does not know your identity, she may refer to you as “my master”, or simply “I am bidden to tell you . . . .” If your messenger succeeds in an opposed challenge using your Dominate test pool, the recipient of your order must abide by the Mesmerism as if it had come from you. If the Messenger loses the challenge and fails to impart the Mesmerism on the recipient, she may make a Willpower retest if she so chooses.
Your messenger will remain invested with your residual Mesmerism for 30 days. The use of this power does not count against the number of Mesmerisms your messenger may be susceptible to at a given time, though she may only carry one application of Chain of Command. As such, you may use Chain of Command on your messenger and then use Mesmerism on her to cause her to immediately convey the message. Should you wish to employ Forgetful Mind on the messenger, you may cause her to forget the circumstances of her dispatch as well as the contents of the message, though she will still deliver the message normally and to the letter when she encountersthe recipient.
Source: MET - VTM - V2 (2021)