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MET LARP SRD

(2013 BNS MET System)

Fealty

Level 6
1 Blood

Dominate • Level 6

Nothing draws people together like power. The power of your blood is so great that it enables you to seal oaths of service while granting some of your strength to those loyal to you.

Cost

1 Blood

System

Whenever a target makes an oath of fealty to you, you may spend 1 point of Blood and a standard action to accept it and activate this power. The oath of fealty must be given freely and without supernatural influence. If your target is a supernatural or awakened creature, she will understand that the oath carries supernatural significance. While Fealty is active, it has the following effects:

You may release any servant from Fealty at any time by spending a simple action, even if she is not within your line of sight. Anyone released from their Fealty will immediately know that their oath has been terminated. If someone who has sworn Fealty to you wishes to break their oath of Fealty, she may do so by spending 3 standard actions and 3 points of Willpower. If she does, you will immediately know. Breaking your Fealty against your will is a painful process and those that do so immediately suffer 3 points of aggravated damage that may not be reduced or negated. Alternatively, you may release vassals from their oaths by spending a simple action. At any given time, you may have a number of active Fealty oaths equal to your dots in the Leadership skill.

Source: MET - VTM - V2 (2021)