MET LARP SRD
(2013 BNS MET System)
Forgetful Mind
Dominate • Level 3
Your skill with mental manipulation gives you the power to modify and shape the memories of other individuals. By holding your target’s attention and speaking to her clearly, you can place her in a hypnotic state. While she is somnambulant, you may ask questions, cause her to describe something she has experienced, or give her specific details with which to alter or overwrite her memory of an event.
It’s a relatively simple matter to rifle through a victim’s psyche and erase swaths of memory, but unless you offer something in its place, the deletion will leave a blank spot in the victim’s recollection. The Dominate user can instead create false memories, describing a plausible story for the victim’s subconscious to absorb.
The user of this power can tell the target to incorporate new information into (or remove details from) her original memory. The target will do so seamlessly, justifying the information within the context of her overall remembrance. Unless someone else points out critical paradoxes in the memory, the target will rationalize away any contradictions.
Forgetful Mind does not grant the user any telepathic ability to “see” an event in the target’s mind. The events are remembered from the subject’s point of view and are verbally described to the best of the subject’s ability. If the subject does not know a detail about the event, then she cannot describe that detail under Forgetful Mind.
Focus
Wits
You may alter up to one hour of the target’s memory with a single application of Forgetful Mind (rather than 10 minutes).
System
To activate Forgetful Mind, expend a standard action and make an opposed challenge. If you are successful, your target enters a trance for a small amount of time while the user of this power offers details to alter, erase, or completely overwrite the target’s memory. If the target is threatened in any way, she will snap out of this trance, ending the application of Forgetful Mind. For this reason, it’s not possible to use Forgetful Mind in a combat situation.
A successful use of Forgetful Mind allows you to erase or alter up to 10 minutes of memory. A more substantial period of time may be altered (in 10-minute increments) with repeated application of this power.
A character can also use Forgetful Mind to detect false or missing memories and (under the correct circumstances) restore them. When you use Forgetful Mind on a target, you must log your action with the subject’s Storyteller. Include your character’s Dominate test pool and the number of Dominate powers possessed (including elder powers but not techniques) at the time you performed the Forgetful Mind.
Restoring lost or altered memories is difficult, and takes a great deal of patience and dedication. If another character attempts to restore the subject’s altered memory, she must first tell the subject’s Storyteller how many Dominate powers she possesses (including elder powers but not techniques). If she has fewer powers than you, then she is incapable of overpowering your Dominate enough to even make an attempt to restore the original memory. If the Forgetful Mind user inserted memories carelessly, or the Storyteller wants to progress plot, she has the option to fast-track the wearing down of the mental walls to allow for a reversal of the altered memories.
If she has equal or more powers than you, she may make an opposed Mental challenge against the highest Dominate pool you currently have applied to that subject. If she is successful, all memories altered by that Dominate user are restored to the subject. This process requires 1 downtime action to be spent by both the subject and the individual restoring the memories.
A vampire cannot use Forgetful Mind to alter or restore her own memories.
Exceptional Success
When you score an exceptional success, your character is considered to have 1 more dot of Dominate for the purpose of determining whether or not this application of Forgetful Mind can be undone by other characters in the future or for determining if you can undo alterations to your target’s memories.
Source: MET - VTM - Core Book