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MET LARP SRD

(2013 BNS MET System)

Possession

Level 5

Dominate • Level 5

The strength of your will is such that you can Dominate another individual’s psyche, controlling her thoughts and actions, inhabiting her psyche, and completely taking over your target’s physical form. You cannot access the victim’s thoughts or memories while in this state; her mind is suppressed, as though deep in sleep, and she knows nothing of your activities. While you are in command of the subject’s body, you can take any physical action she is capable of performing.

Focus

Wits

You can use the first 2 dots of your Mental and Social in-clan disciplines while employing Possession, but you cannot use elder powers or techniques. If you are in Possession of a ghoul, you may spend up to 5 Blood to fuel these in-clan disciplines, at the rate of 1 Blood a turn, regardless of your character’s Generation. Vampires with this focus who have Dominate in-clan can activate Possession while in Possession, transferring directly from one subject body to another. Each new use of Possession requires a standard action, eye-to eye contact, and a successful opposed challenge, as per the standard use of this power.

System

To use Possession, you must use your standard action to stare into the eyes of your subject; this power will not work on blind subjects or subjects who cannot see your eyes. Make an opposed challenge against the person you intend to Possess. If successful, your consciousness is transferred into the target’s body, and her mind is rendered into a fugue-like state. Because your character’s mind is focused entirely on controlling the body she has inhabited, the vampire has no innate sense of anything occurring to her native physical form. The character’s original body falls into a torpid state and can neither defend itself nor act on its own (although your body does have access to any Fortitude you possess while your consciousness is absent). While in Possession, you always know the location of your real body, although you cannot perceive its surroundings.

Mortals and partially supernatural creatures, such as ghouls or kinfolk, can be targeted with Possession. Fully supernatural creatures, such as vampires and werewolves, cannot be targeted by Possession. Be sure to ask your Storyteller if you have a question about whether an individual is an appropriate target for this power.

Mortals have no disciplines and cannot spend Blood. However, if your character is possessing a ghoul, you may use the ghoul’s Blood pool, and can spend 1 Blood per turn (regardless of your character’s Generation). A ghoul can hold up to 5 points of vampiric Blood in her pool. You can spend this Blood to fuel any of the ghoul’s Physical powers. You cannot spend this Blood to affect your character’s native form in any manner.

A character cannot use any of her own disciplines while in Possession. Also, you cannot use any powers the subject possesses, except for Celerity, Fortitude, and Potence.

While in Possession, a character uses her own Mental attributes and focuses, Social attributes and focuses, skills, and backgrounds. If you possess a subject that has its own character sheet, use that subject’s Physical attribute (rather than your own) for all Physical challenges while in Possession. If you use Possession on a Stock NPC, the subject’s Physical attribute is equal to double that NPC’s rating. You cannot utilize the target’s attribute focuses, nor any powers that are not intrinsic to vampires or ghouls.

Possession lasts until the next sunrise or until you spend a simple action for your character to return to her native body. Possession ends immediately if the character travels more than 10 miles away from her native body, if the character’s native body takes 1 point of damage, or if the body she’s possessing takes damage.

Possessed bodies do not take damage from sunlight, but if the vampire’s native body is exposed to sunlight, it will take damage. However, a vampire with Beast traits still risks frenzy. For more information on frenzy, see Chapter Seven: Dramatic Systems, page 301.

Exceptional Success

If you achieve an exceptional success, your character’s mind can maintain control of the possessed form for up to three days without further challenges. Possession will end after the third sunrise, instead of the fi rst. Note that your Possession will still end if the character travels more than 10 miles away from her native body, if the character’s native body takes damage, or if the body she’s possessing takes damage.

Source: MET - VTM - Core Book