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MET LARP SRD

(2013 BNS MET System)

Kineticism

The study of physics teaches that motion and energy are transmutable; the application of force over a distance. While the gifts of Caine enable vampires to move fast, hit hard, and absorb damage, the Caitiff have been gifted with the ability to absorb and channel kinetic energy into these activities through their own unique discipline. Kineticism draws power from motion and force, storing it to augment the abilities of its practitioner. Caitiff use Kineticism to achieve a variety of physical feats beyond what most clans are capable of.

As a discipline, Kineticism is something of a paradox: a proprietary tool for a “clan” which is clanless, somehow learned but not exactly taught. Its advent is relatively recent, with no confirmed accounts of its use older than 25 to 30 years. Its use today is still relatively uncommon, and most vampires have no knowledge of the discipline or its applications. To those who do not condescend to associate with the clanless, it is mere superstition; the fabric of excuses spun by inept Scourges who failed to apprehend their quarry. Regardless of sect, the few elders who have witnessed Kineticism view it with fear and jealousy, its users aberrant and unpredictable. As such, they often seek to bind its practitioners into useful service or see them quietly eliminated.

To the Caitiff, Kineticism is both a useful tool and a sign of their legitimacy. It offers some means of defense against Camarilla Scourges and those who regard them as thin-blooded pushovers. It also validates their position as legitimate heirs to the curse of Caine. Many of the clanless assert that because the vampire clans give respect and consideration to the bloodlines who have their own disciplines, surely the Caitiff are due the same consideration. Others argue that Kineticism is sent from Caine himself as a gift to aid his blameless children whom he has freed from his curse.

Learning Kineticism: This discipline may only be learned by Caitiff who take the Caitiff merit Inceptor (see VTM Volume 2 Issue 1, page 46). However, as an exception to the rule which limits purchasing that merit to character creation only, Caitiff may purchase the Inceptor merit for Kineticism if they spend sufficient time with a Kineticism practitioner. The amount of time and the level of interaction necessary is at the Storyteller’s discretion, typically a Complex Quest (see VTM: Volume 2 Issue 1, page 98). Finding and observing its effects once may be sufficient for some Caitiff, while others might only learn the power from drinking the blood or sharing Vaulderie from an established practitioner. Indeed, many Caitiff and Panders claim (with varying levels of credibility) that Joseph Pander or the Stoneman himself “hooked them up”.

Caitiff who wish to purchase the Inceptor merit after character creation must pay the difference in the out-of-clan XP costs for the discipline that they are losing as in-clan discipline.

Kineticism cannot be learned through diablerie as part of the Sabbat setting rules on Diablerie. As Caitiff cannot teach disciplines, it is impossible for a non-Caitiff to possess Kineticism.

“Just because we are monsters does not mean we must act monstrously.” — Elias Stone, Caitiff

Accumulate
Focus: Wits
Source: MET - VTM - V2 (2021)

You have the power to accumulate kinetic energy to discharge it later in a burst of speed. Spend a simple action to accumulate 1 charge of Kineticism. Whenever you spend a simple action for Movement,...

Kinetic Discharge
Focus: Intelligence
Source: MET - VTM - V2 (2021)

You have gained the ability to discharge energy at your foes, propelling them in the direction of your choice. You may use this power whenever you successfully touch your target or succeed in a...

Kinetic Dampening
Focus: Intelligence
Source: MET - VTM - V2 (2021)

Whenever an opponent achieves an exceptional success in a physical attack where you are the defender, you may spend 2 charges of Kineticism to reduce the exceptional success to a normal success. If...

Redirection
Focus: Wits
Source: MET - VTM - V2 (2021)

Whenever you succeed in defending against a firearm or a thrown weapon attack, or whenever you successfully defend against a power which involves a projectile such as Taste of Death, Conflagration,...

Vengeful Strike
Focus: Intelligence
Source: MET - VTM - V2 (2021)

Whenever you succeed in a Melee or Brawl attack against a target, for each point of damage you would inflict (determined before damage reduction), you may spend 1 charge of Kineticism. For each...