MET LARP SRD
(2013 BNS MET System)
Kinetic Dampening
Kineticism • Level 3
You have the power to turn kinetic energy into stored energy, later using it to protect yourself from harm. Should you receive a forceful blow, you can absorb a portion of its energy, thereby reducing its effectiveness and recharging your stores.
Focus
Intelligence
You have the ability to absorb and buffer non-kinetic energies with this power. You may gain a charge whenever any effect would cause you to suffer two or more points of damage, determined before any damage reduction. Likewise, whenever you are the target of a power or effect that scores an exceptional success and would also cause you to take at least 1 point of damage, you may expend 2 charges of Kineticism to reduce it to a normal success.
System
Whenever an opponent achieves an exceptional success in a physical attack where you are the defender, you may spend 2 charges of Kineticism to reduce the exceptional success to a normal success. If your opponent has a power which gives her an automatic exceptional success, activating this power causes them to instead check for an exceptional success normally.
In addition, you may gain a charge of Kineticism whenever a physical attack would harm you for 2 or more points of damage. You may determine if this benefit applies before applying the effects of Fortitude or other powers. If you gain a charge of Kineticism in this way, you may not spend it to apply Kinetic Dampening toward the same attack.
Source: MET - VTM - V2 (2021)