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MET LARP SRD

(2013 BNS MET System)

Persistent Echo

Level 6

Melpominee • Level 6

Adept performers know that the lingering echoes of a song can be as powerful as the music itself, softly repeating in a listener’s mind. With the power of a persistent echo, you can leave your song in absentia, waiting to be brought to life once more.

System

When you activate Phantom Speaker, Madrigal, or Death of the Drum, you may choose to have the effects of that power delayed, hanging silently in the air at your current location, until triggered at a later time. You must be physically present in the location in which you wish to place your Persistent Echo at the time you activate this power, but you do not need to be present when the Persistent Echo triggers.

First, you must meet all requirements of the power you wish to invoke. Then, inform the Storyteller of the specifics that will cause this power to activate at the location where you are currently present. Examples of triggers might include, “When someone other than myself comes through this door,” or “When the sun sets three days from today.” This power remains suspended via Persistent Echo for a number of nights equal to your dots in Performance: Singing or until it is triggered.

You cannot have more than one application of Persistent Echo in effect at any time. Creating a second Persistent Echo erases the first.

Source: MET - VTM - Core Book