MET LARP SRD
(2013 BNS MET System)
Siren’s Beckoning
Melpominee • Level 4
By beckoning to the turmoil and emotional wounds within a subject, you awaken insanity within an individual’s soul.The sound of your voice overwhelms a listener’s mind, as your song shatters her hold on reality.
Cost
1 Blood
Focus
Charisma
Mortals do not count toward your maximum number of targets for Siren’s Beckoning.
System
To use Siren’s Beckoning, you must spend 1 Blood and use a standard action to sing. Choose a number of individuals within hearing range equal to your Performance: Singing skill. These individuals immediately enter a fugue-like state, stopping all other activity in order to listen to your performance. So long as you continue to spend your standard action singing each round, your listeners will remain utterly captivated by the song. If you use your simple action to walk, they will follow at a slow pace, unaware of events happening around them; they will not notice breaches of the Masquerade or other general events. However, if a beckoned individual is attacked, put in danger (you cannot lead them over a pit nor in front of a speeding car), or targeted by an offensive power, your Siren’s Beckoning will immediately break.
All those who wish to resist your Siren’s Beckoning must make an opposed challenge using their Social attribute + Willpower versus your Melpominee test pool.
Using this power on an individual with a derangement gives her 2 Derangement traits. If this causes the individual to experience a psychotic break, that break will not occur until after Siren’s Beckoning ends. For more information on Derangements, see Chapter Five, Merits and Flaws, page 266.
Source: MET - VTM - Core Book