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MET LARP SRD

(2013 BNS MET System)

Darkling Trickery

Level 2
1 Blood

Mytherceria • Level 2

Like the faerie stories of old, you can plague a victim with minor adversity and fae pranks, making her life more diffi cult for a short period of time. While under the effects of this power, the target may misplace small items, become confused about direction, discover her shoes are tied together, or other small misfortunes — courtesy of the fae.

Cost

1 Blood

Focus

Perception

All of the target’s attacks that are augmented by combat maneuvers automatically fail, even if the maneuver was enacted without spending Willpower.

System

Spend 1 Blood, expend a standard action, and engage your target in an opposed challenge using the Mytherceria test pool. If you are successful, you cause your target to be plagued by annoyances and setbacks for the next hour, as the fae play pranks on her, causing no end of trouble. Out of combat, the victim’s car keys may disappear, her cell phone may run out of power, or she may stand up and find her shoe strings tied together. In combat, any time your victim spends a point of Willpower to use a combat maneuver, her attack will automatically fail. This power has no effect on attacks augmented by combat maneuvers that were enacted without spending Willpower.

Exceptional Success

This use of Darkling Trickery lasts for the rest of the night, rather than for an hour.

Source: MET - VTM - Core Book