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MET LARP SRD

(2013 BNS MET System)

Mytherceria

Mytherceria is a discipline of twisted perceptions. These powers blur the line between reality and dream, drawing both on the vitae of its user and on the fae vitality present in the natural world. Mytherceria is a discipline of riddles and puzzles, enigmas and conundrums, and many of its powers provide effects that befuddle a target’s mind. Mytherceria also encompasses a heightened talent for acquiring obscure knowledge, and for creating and solving riddles.

“Wisdom is a razor’s edge. It slices through the center of existence, cutting the world in two. All things fall on either side: to know not, or to know.” — Béatrice L’Angou, Kiasyd, Guardian of Melbourne

Fae Sight
Focus: Perception
Source: MET - VTM - Core Book

This power is always active. You can read an object’s purpose and age at a glance, tell forgeries from originals, and correctly identify the materials used in an item’s creation. You can also...

Darkling Trickery
1 Blood
Focus: Perception
Source: MET - VTM - Core Book

Spend 1 Blood, expend a standard action, and engage your target in an opposed challenge using the Mytherceria test pool. If you are successful, you cause your target to be plagued by annoyances and...

Ay Befriend
1 Blood
Focus: Intelligence
Source: MET - VTM - Core Book

Spend 1 Blood and use your standard action to summon a small troupe of piskies, a type of fae. Piskies are humanoid, but of small size and varied appearance, dressed in simple clothing made of leaves...

Changeling Ward
1 Blood
Focus: Perception
Source: MET - VTM - Core Book

To inscribe a Changeling Ward, spend 1 Blood and expend three full turns tracing letters and symbols on a target object; you must have something to write with. You can draw these sigils onto a...

Riddle Phantastique
1 Blood
Focus: Intelligence
Source: MET - VTM - Core Book

To inflict the Riddle Phantastique, spend 1 Blood and expend your standard action speaking a riddle to your target. If you are successful in an opposed challenge using your Mytherceria test pool, the...

Promises Like Steel
1-3 Blood
Source: MET - VTM - V2 (2021)

Whenever someone makes a declaration, promise, or commitment within your earshot, you can bolster it with supernatural reinforcement. Spend between 1 and 3 points of Blood and your standard action to...

Fiddlesticks
3 Blood
Source: MET - VTM - V2 (2021)

Spend 3 points of Blood and your standard action to engage your opponent in an opposed challenge using the Mytherceria test pool. To use this power, you must have your target’s Gaze and Focus. If...

Steal the Mind
2 Blood
Source: MET - VTM - Core Book

To steal a victim’s mind, spend 2 Blood, expend a standard action, and initiate an opposed challenge with your target, using the Mytherceria test pool. If you succeed, your target’s mental acuity is...

The Grandest Trick
5 Blood
Source: MET - VTM - V2 (2021)

Spend 5 points of blood to enact The Grandest Trick. At the next sunrise you become mortal until the sun sets. During this time, you lose all vampiric abilities. Your traits are capped at 10 and your...