MET LARP SRD
(2013 BNS MET System)
Riddle Phantastique
Mytherceria • Level 5
You have opened your mind to the dream and become enlightened. Your altered impressions may be disconcerting to those who do not share your knowledge, but you know well there is a difference between madness and the dream. When you wish, you may share your insights, tearing away the veil from a listener’s thoughts and opening her to the twisting truths of reality. Through penetrating philosophical questions, mathematical formulai, Zen koan, or other such paradoxical quandaries, you unravel your target’s mind.
Cost
1 Blood
Focus
Intelligence
The target suffers a -3 penalty when attempting the challenge to solve your riddle.
System
To inflict the Riddle Phantastique, spend 1 Blood and expend your standard action speaking a riddle to your target. If you are successful in an opposed challenge using your Mytherceria test pool, the subject is enthralled as the complexities of your twisted logic ensnare her mind. She cannot take actions other than attempting to solve the riddle. Other uses of Mytherceria cannot affect the target while she is in this state.
For five minutes, the victim behaves as if affected by Changeling Ward. At the end of that time, she must make a static Mental + Academics challenge against a difficulty equal to your Mytherceria test pool. Because this is a static challenge, the target is not testing against the Mytherceria user, and, therefore, the user cannot retest, although the target can. If the target succeeds, she answers your riddle correctly and emerges from her enthralled state with no additional effect. If unsuccessful, she fails to answer the question, and takes 3 points of aggravated damage that cannot be reduced or negated, as she emerges from her enthralled state.
If someone who is enthralled by Riddle Phantastique is attacked, put in danger, or targeted by an offensive power, the target may choose one of two actions:
• Escape from the effects of this power temporarily: The character can defend herself normally, but cannot take any offensive or utilitarian actions, nor converse meaningfully with anyone. Her sole intent to fl ee the area. Once the character is no longer in danger, she will return to her fugue-like state and continue her attempts to answer the riddle as per the normal use of this power.
• Admit defeat, give up on the riddle, and end Riddle Phantastique early: If a character does this, she immediately suffers 3 points of aggravated damage, which cannot be reduced or negated, as per the effect of failing to answer this riddle after its elapsed time.
Exceptional Success
If the target fails or admits defeat, she suffers 4 points of aggravate d damage.
Source: MET - VTM - Core Book