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MET LARP SRD

(2013 BNS MET System)

Healer’s Eminence

Level 7
3 Blood

Obeah • Level 7

Your temperance and affinity with the healing arts is such that you can reduce injuries before they even occur. By exerting your will upon the battlefield, you can diminish harm by the force of your presence alone, granting aid and relief to the wounded.

Cost

3 Blood

System

Spend 3 points Blood and your standard action to invoke a powerful aura of healing and grace. Any aggravated damage that would be done to you and a number of allies within your line of sight up to your dots in the Medicine skill is reduced to normal damage. In addition, the first time each turn that an ally within your line of sight heals one or more points of damage, she heals one additional point of the same type beyond the normal total. While this power is active, your countenance becomes tranquil and impressive, and all will recognize you as the source of these effects.

This effect negates any power that would upgrade damage to aggravated, except Warrior’s Eminence. If one or more parties to the battle have both Healer’s Eminence and Warrior’s Eminence active, the effects negate one another, and damage and healing is handled normally.

Source: MET - VTM - V2 (2021)