MET LARP SRD
(2013 BNS MET System)
Rayzeel’s Grace
Obeah • Level 6
Your healing skills are no longer limited by a singular touch to a lone ally. You can now summon and channel healing energies as you move about the battlefield tending to your flock. With the slightest concentration, you can heal your allies from afar, while still reacting to the ebb and flow of combat.
Cost
2 Blood
System
Spend 2 points of Blood and your standard action to imbue yourself with healing energies. As you do, your third eye opens and glows with holy light. You temporarily gain a number of Grace points equal to your total number of Obeah powers, including elder powers, luminary powers, and techniques. You may spend a simple action and one point of Grace to cause any target within your line of sight to heal a point of normal damage or convert a point of aggravated damage to normal. You may spend multiple points of Grace per simple action in this way, targeting multiple individuals, and possibly healing them for more than one point of damage.
You may only have a single instance of Rayzeel’s Grace active at a time; if you activate this power while you have points of Grace remaining, you do not retain any of those points of Grace. Once activated, points of Grace fade after 5 minutes. You may use your simple action to spend points of Grace even during Celerity rounds.
Example: Cassandra spends 2 points of Blood and her Standard action to activate Rayzeel’s Grace and has 6 total Obeah powers. She gains 6 points of Grace. She then spends her simple action and 3 points of Grace. She uses 2 of the spent points of Grace to heal her ally Victoria for one point of aggravated damage by using 1 of those points to convert the aggravated point of damage to normal damage and the other point to heal it completely. She uses the other 1 point of Grace she spent to heal her ally Giorgio of 1 point of normal damage. Cassandra has 3 points of Grace remaining. During her action on the first Celerity round, Cassandra uses a simple action and 2 points of Grace to heal Victoria for another two points of normal damage. The turn ends with Cassandra retaining 1 point of Grace. During her next action, she activates Rayzeel’s Grace again. She forfeits the remaining point of Grace, and her Grace total becomes 6 once more.
Source: MET - VTM - V2 (2021)