MET LARP SRD
(2013 BNS MET System)
Oblivion Orb
Obtenebration • Level 7
Your Shroud of Night now opens a gateway to true Oblivion. The sheer emptiness of the Abyss destroys most creatures, sending some wraiths screaming back to the Maelstrom, and testing the resolve of vampires who cannot survive in such an environment for long.
Cost
2 Blood
System
When activating Shroud of Night, you may spend 2 additional points of Blood to summon an Oblivion Orb within the area of effect of your Shroud of Night. This creates a terrifying storm of entropy within the shroud that is harmful to those who remain within it. Non-Supernatural Stock NPC creatures in the Oblivion Orb are instantly killed. Stock NPC Wraiths of rating 4 or below are dragged into Oblivion and destroyed. At the end of each turn any remaining creatures suffer 2 levels of aggravated damage that cannot be reduced or negated. This replaces any damage Shroud of Night would cause to a living creature.
While within the Oblivion Orb, movement is reduced by one step to a minimum of one. As with Shroud of Night, you are immune to the effects of your own Oblivion Orb. Being able to see through a Shroud of Night does not prevent the effects of an Oblivion Orb. The effects of Oblivion Orb are not cumulative if two Oblivion Orbs are created in the same space.
Source: MET - VTM - V2 (2021)