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MET LARP SRD

(2013 BNS MET System)

Obtenebration

The masters of Obtenebration can command darkness itself, ordering it to carry out their will. While the untutored believe these are simple tricks of shadow, the truth is far more dangerous. Obtenebration is wholly unnatural, calling on the essence of the Abyss and drawing it into the physical world. This darkness mutes sound, absorbs light, and seems almost tangible. It is willful, as well, twisting and writhing with a sentience of its own, unless tightly controlled by its wielder.

Spirits of all kinds fear the Abyss, and ghosts will flee from it rather than be driven murderously insane by its touch.

All powers of Obtenebration, including elder powers and techniques, are automatically dispelled if exposed to sunlight.

ā€œWhere can you go, when the night conspires against you? Where will you hide, while the shadows whisper your name? Come with me. There is no other choice.ā€ — Romero de la Salle

Shadow Play
1 Blood
Focus: Appearance
Source: MET - VTM - Core Book

This power grants the vampire control over natural shadows present in an area. Spend 1 Blood and expend a simple action to animate nearby patches of darkness for the next five minutes. Your animated...

Shroud of Night
1 Blood
Focus: Manipulation
Source: MET - VTM - Core Book

Spend 1 Blood and expend a simple action to summon forth a cloud of viscous shadow, the utter essence of the Abyss. You can call this darkness into existence anywhere within your line of sight. The...

Arms of the Abyss
1 Blood
Focus: Manipulation
Source: MET - VTM - Core Book

Spend 1 Blood and expend your simple action to cause dark tentacles to rise from shadows within your line of sight. These tentacles are a tangible manifestation of the primal sentience within the...

Black Metamorphosis
1 Blood
Focus: Appearance
Source: MET - VTM - Core Book

Spend 1 Blood and use your simple action to transform into a monstrous creature of shadow. The raw material of the void envelops you in undulating bands, and four tentacles (similar in appearance to...

Tenebrous Form
1 Blood
Focus: Manipulation
Source: MET - VTM - Core Book

Spend 1 Blood and expend both your simple and standard actions in order to transform into a fl owing creature of liquid shadow. While in Tenebrous Form, you cannot spend Blood, activate powers, or...

Shadowy Betrayal
1 Blood
Source: MET - VTM - V2 (2021)

Spend 1 point of Blood and your standard action as you entice your target’s shadow to attack her. If you succeed in an opposed challenge using your Social attribute + Occult skill versus your...

Shadowstep
1 Blood
Source: MET - VTM - Core Book

Spend 1 Blood and expend your standard action to step into one shadow and exit from another, teleporting up to 50 steps in any direction. To use Shadowstep, you must step into a patch of natural...

Shadow TwinSource: MET - VTM - Core Book

When you learn Shadow Twin, your shadow becomes infused with the power of the Abyss and gains a semblance of life. Your shadow is attuned to your will and can follow your mental commands. You do not...

Tenebrous Ally
2 Blood
Source: MET - VTM - V2 (2021)

Whenever you are unconscious due to sleep or torpor, or your consciousness is separated from your body due to Possession, Psychic Projection, or similar powers, you may allow your shadow to take...

Oblivion Orb
2 Blood
Source: MET - VTM - V2 (2021)

When activating Shroud of Night, you may spend 2 additional points of Blood to summon an Oblivion Orb within the area of effect of your Shroud of Night. This creates a terrifying storm of entropy...

The Darkness Within
3 Blood
Source: MET - VTM - V2 (2021)

Spend a standard action and 3 points of Blood and designate a number of targets up to your dots in the Occult skill that are within your line of sight. Inky black tendrils of the abyss erupt from...