MET LARP SRD
(2013 BNS MET System)
Shadowy Betrayal
Obtenebration • Level 6
Ever since humans first took notice of their shadows, they have suspected them of duplicity. Like a disingenuous friend, the shadow follows you in the light but abandons you in the dark. This power allows you to facilitate the most intimate of betrayals, causing your target’s own shadow to strike out against her.
Cost
1 Blood
System
Spend 1 point of Blood and your standard action as you entice your target’s shadow to attack her. If you succeed in an opposed challenge using your Social attribute + Occult skill versus your target’s Social attribute + Willpower, your target is assaulted by her shadow. The shadow will immediately strike her for 2 points of normal damage. The attacking shadow does not count toward the maximum number of physical attackers per round. On successive turns, you may spend simple actions during the everyman round to cause the target’s shadow to strike her again, causing an additional 2 points of damage for each simple action spent this way. If multiple simple actions are spent in a single round to cause the shadow to attack, the combined damage is considered a single source for the purposes of damage reduction. The effects of this power end after you have spent 3 simple actions in this way, or once 10 minutes have passed. Your target’s shadow can only attack the target herself and cannot be used to attack other characters.
If affected by this power, a target’s shadow is considered invulnerable and cannot be targeted or affected by other powers. For the duration of this power your target’s shadow is considered hostile and she cannot use powers that require her shadow to provide assistance, such as Shadow Twin or Tenebrous Ally. This power has no effect on targets that have lost or are separated from their shadow due to mystical means. If you fail an attempt of Shadowy Betrayal against an opponent, you can try again against that same opponent (or someone else) on the next turn as an exception to the rule disallowing repeated Social challenges after failure. A target may only be affected by a single application of this power, with new instances replacing older ones.
Exceptional Success
The effects of this power end after you have spent 5 simple actions instead of 3.
Source: MET - VTM - V2 (2021)