MET LARP SRD
(2013 BNS MET System)
Shadow Play
Obtenebration • Level 1
At your command, the shadows in an area fill with the energy of the Abyss, moving and shaping as you require. These shadows animate, move about, flicker, and even achieve a limited form of perverse sentience, reaching out to brush icy cold fingers against anything that comes too close.
Cost
1 Blood
Focus
Appearance
You can instruct your shadows to cling to your body, making you extremely intimidating to behold. While this power is active, your terrifying countenance makes you immune to the exceptional successes of Dominate and Presence.
System
This power grants the vampire control over natural shadows present in an area. Spend 1 Blood and expend a simple action to animate nearby patches of darkness for the next five minutes. Your animated shadows are not truly intelligent, but they have a form of rudimentary cunning, which allows them to follow your simple instructions.
Your shadows are semi-solid and capable of moving objects weighing up to one pound. Animated shadows have one standard action each turn and can use that action to move up to three steps, to perform a simple action, or to attack. Your animated shadows always move and attack as a group.
If directed to attack, the shadows wrap themselves around a single target, attempting to draw out her breath. The shadows’ attack test pool is 8. Undead are not affected by this attack, but living individuals take 1 point of damage per successful attack, which cannot be reduced or negated, as they desperately gasp for breath. Your animated shadows are independent creatures, and directing them to attack does not require an action. If you are affected by a Mental or Social power, your shadows are similarly affected. If you cannot break your target’s Majesty, your shadows are also unable to attack. These shadow-helpers do not normally take damage from Physical attacks, but are dispelled if exposed to bright light or to fi re. Even a single point of fi re damage, such as one from an incendiary bullet, is enough to send your shadow spawn back to the Abyss.
A character can only have one application of Shadow Play active at a time.
Source: MET - VTM - Core Book