MET LARP SRD
(2013 BNS MET System)
Shroud of Night
Level 2
Summary
By calling upon the eternal depths of the Abyss, you evoke a swath of thick, preternatural blackness, which absorbs all light and distorts sound. Those within it feel an aching chill, hear murmured weeping, and sense the soft pressure of an ocean’s waves rolling through their bodies and out into...nothingness
System
Spend 1 Blood and expend a simple action to summon forth a cloud of viscous shadow, the utter essence of the Abyss. You can call this darkness into existence anywhere within your line of sight. The Shroud of Night has a six-step diameter and obscures all light within it, thus creating an utterly unnatural-looking area of pitch darkness.
Anyone trapped in your Shroud of Night is blinded, unless she has some preternatural method of seeing through the formless void. Individuals within the shroud must use the Blind Fighting combat maneuver to attack. Characters with powers such as Eyes of the Beast can see through a Shroud of Night, and characters with other sensory powers, such as Heightened Senses, can compensate for lost sight, allowing them to attack normally. Within a shroud, most living beings, such as animals or people, suffer 1 point of normal damage on your initiative each turn, as the Abyss steals their breath and saps their will to live. This damage cannot be reduced or negated. Undead are immune to this effect, as are Stamina-focused living characters.
You are immune to the effects of your own Shroud of Night; you see normally through the Shroud, and you are not disconcerted by its touch. After creating a Shroud of Night, you may use a simple action to move your Shroud three steps in any direction. Alternately, you can use a simple action and spend 1 point of Blood to increase your shroud’s radius by two steps, after it has been summoned into existence by the first use of this power.
Cost: 1 Blood