MET LARP SRD
(2013 BNS MET System)
Earth Shock
Potence • Level 6
In a moment of unbridled rage, you smash the ground in front of you causing the earth and everything around you to explode upward. Your terrifying strength is conveyed through the very ground you stand on, leaving behind a crater in a broken street or partially collapsing a house. This attack does not discriminate between friend or foe and is often employed when the user is overwhelmed and surrounded.
Cost
2 Blood
System
Spend 2 points of Blood and strike the ground with your fist or heel to cause the ground around you to burst upward. You must then make an unarmed attack challenge against all characters within 2 steps of you, using your Physical attribute + Brawl skill versus their Physical attribute + Dodge skill. Earth Shock can be augmented by Potence, but not by any other powers. Should you expend a point of Willpower to retest any of these opposed challenges, you also gain that retest for the remainder of the opposed challenges without spending further Willpower. If you spend the Willpower to retest after some challenges have been resolved, you cannot go back to previous challenges you have lost and apply that Willpower retest retroactively.
You cannot use weapons of any sort while using Earth Shock. Earth Shock is always normal damage and cannot be converted to aggravated damage by any means. Opponents who take damage (after applying any damage reduction) are Knocked Down unless they possess the Stamina focus or a power that prevents them from being moved. This attack does not allow you to supersede the attacker limit against your targets.
After you make your attack the Storyteller will determine the effects of this power on any inanimate objects or structures. Even if they are not destroyed, any inanimate objects or structures that are in the area of effect of your Earth Shock will require extensive repairs. Repeated use of Earth Shock can cause catastrophic structural failure.
Exceptional Success
Ignore the Stamina focus when determining if a character is knocked prone. This effect is cumulative with any additional damage a character’s exceptional success would cause.
Source: MET - VTM - V2 (2021)