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MET LARP SRD

(2013 BNS MET System)

Potence

All vampires are capable of short bursts of preternatural strength, simply through the expenditure of blood. Practitioners of the Potence discipline have tapped into the primal quality of their blood in order to make such strength permanent. The inhuman might of Potence is incredible and clearly supernatural. With this discipline, a vampire can easily break bones or shatter stone. Armor is meaningless to her, as are obstacles. Anything in her way will simply be demolished or hurled aside.

Each dot of Potence represents an additional increase to a character’s physical strength, and each dot stacks with all other mechanical bonuses granted by other dots of this discipline. If your character has Vigor (Potence •••), she also has the bonuses granted by Prowess (Potence •) and Might (Potence ••), which she must possess to reach Vigor.

Potence powers are always active, and do not normally require Blood to activate. Some techniques and elder powers may require Blood or an action to activate; refer to each power for specifics. The Potence powers cannot be used outside of hand-to-hand and melee combat range, unless the power specifies that you can do so.

“Son, I’ll punch you so hard that when someone pulls you out of the ground, they’ll have to crown him King of England.” — Vance St. Benedict, Cardinal of the Sabbat

ProwessSource: MET - VTM - Core Book

Your character’s Brawl and Melee attacks are armor piercing. You ignore your opponents’ armor bonuses.

MightSource: MET - VTM - Core Book

When you succeed making a Brawl or Melee attack, your character automatically inflicts 2 points of damage. Normal Success: Your character inflicts 2 points of damage at this level of Potence.

VigorSource: MET - VTM - Core Book

When making a Brawl or Melee attack, you gain a +5 bonus to determine whether or not the attack achieves an exceptional success.

IntensitySource: MET - VTM - Core Book

Any time you achieve an exceptional success with a Brawl or Melee attack, your character automatically inflicts 2 additional points of damage, rather than the standard 1 additional point she would...

PuissanceSource: MET - VTM - Core Book

When you succeed making a Brawl or Melee attack, your character automatically infl icts 3 points of damage. This amount includes the extra damage granted by Might. Note that Intensity still adds an...

ForceSource: MET - VTM - Core Book

When you succeed making a Brawl attack, your character automatically inflicts 4 points of damage. This includes the extra damage granted by Intensity and Puissance. Note that Vigor still adds an...

Relentless FurySource: MET - VTM - V2 (2021)

When you make a successful Brawl or Melee attack, you may elect to use the powers of Relentless Fury instead of any other elder Potence power to inflict 3 points of normal damage. This damage cannot...

Flick
1 Blood
Source: MET - VTM - Core Book

Spend 1 Blood and a standard action to make a ranged Flick attack against your target. This attack receives a +3 bonus and is considered to be a Brawl attack despite any distance between your...

Earth Shock
2 Blood
Source: MET - VTM - V2 (2021)

Spend 2 points of Blood and strike the ground with your fist or heel to cause the ground around you to burst upward. You must then make an unarmed attack challenge against all characters within 2...

Juggernaut
3 Blood
Source: MET - VTM - V2 (2021)

Spend 3 points of Blood and one or more actions in a round to move in a straight line. If your movement would move you through another individual or put you in range of an unarmed attack, you may...

Strength of the Titans
3 Blood
Source: MET - VTM - V2 (2021)

Spend 3 points of Blood as you make an overt display of physical dominance to gather your power. For the next 10 minutes, if you succeed in a Brawl or Melee attack you automatically achieve an...