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MET LARP SRD

(2013 BNS MET System)

Divine Image

Level 6
3 Blood

Serpentis • Level 6

Egyptian gods possessed great beauty, appearing human when they wished to impress or be adored by their worshippers, and transforming into beast-headed forms when they wanted to invoke fear or show their immortal heritage. So, too, can an elder with this power invoke love or terror by allowing the glory of divine inspiration to reflect upon her countenance.

Cost

3 Blood

System

By spending 3 Blood and using your standard action, you invoke a change in your appearance that is visible to all. When you activate Divine Image, you must choose to personify a benevolent or a malevolent countenance, and you receive benefits according to that choice:

• Benevolent: A benevolent countenance is extraordinarily beautiful, lending unnatural grace and poise as well as raw physical attractiveness. This form may appear utterly human, or it may show signs of divine manifestation, such as wings, feathered hair, small, opalescent scales, or some other appropriate physical manifestation of mythological ā€œgood,ā€ but it always has a faint, golden glow. Mortals react with awe and reverence when dealing with a character using this countenance, and even supernatural creatures feel a desire to please this individual. A character displaying this countenance receives a +2 bonus to all Social test pools used for mundane challenges, or Social test pools involving powers, such as Entrancement or Eyes of the Serpent, which rely on emotions like sexual attraction, affection, or persuasion.

• Malevolent: Typically, when an elder Setite invokes a malevolent countenance, her head transforms into that of an appropriate beast – a jackal, hawk, or other such totem – and her body radiates a dark, golden aura. Characters with other beliefs may show alternate signs of this countenance, such as demonic horns, red skin, an oni’s fangs, or some other appropriate physical manifestation of mythological ā€œevil,ā€ but it always has a dark, flame-like radiance. Mortals react with abject terror and submission when dealing with a character using this countenance, and even supernatural creatures feel afraid of incurring the character’s wrath. A character displaying this countenance receives a +2 bonus to Social test pools used for mundane challenges, or Social test pools involving powers, such as Dread Gaze or Majesty, which rely emotions like intimidation, fear, or subservience.

Once a character invokes Divine Image and chooses her form, she must invoke the power again and meet all of its requirements a second time in order to alter her countenance to the opposing manifestation.

Divine Image is a transformative power and cannot be combined with other transformative powers. Divine Image’s transformation is close enough to human to allow you to use weapons. Divine Image lasts for 10 minutes.

Source: MET - VTM - Core Book