MET LARP SRD
(2013 BNS MET System)
Serpentis
In ancient Egyptian temples and sleek, modern sky rises, the clan of serpents practices its arts and worships its founder: the vampiric god, Set. Setites consider the Serpentis discipline to be a gift of Set’s benevolence, and they treat its practice with reverence, praising Set with each use and invocation of these powers.
“The Serpent was in the garden first, you know.” — Hesha Ruhadze
Expend 1 Blood and use a simple action to activate Eyes of the Serpent. You must have your target’s attention (see Gaze and Focus, page 113) and engage your target in an opposed challenge using the...
Spend 1 Blood and use a simple action to activate Tongue of the Asp for one hour. While this power is active, your tongue is forked and you may speak to snakes (or individuals in serpent form) with a...
By spending 1 point of Blood and expending a standard action to invoke this power, you acquire defensive scales and become extremely flexible. While this power is active, you have a +2 bonus to...
Spend 1 Blood point and use a standard action to transform into a massive, human-sized cobra, approximately 15 feet long. You may end this transformation at any time by expending a simple action. A...
Spend 1 Blood and one hour performing a complex ritual in order to draw the heart from an unliving (vampiric) body: either your own, or that of another willing participant. No test is necessary to...
Spend 2 Blood, speak with your target for at least three full turns, and make an opposed challenge using your Serpentis test pool. If successful, you cause your target’s darker nature to surface....
Whenever you win an opposed challenge where you are the defender, you may immediately activate Spewing Venom (even outside of your normal initiative) for no additional cost. As a result, you may then...
By spending 3 Blood and using your standard action, you invoke a change in your appearance that is visible to all. When you activate Divine Image, you must choose to personify a benevolent or a...
Spend 1 point of Blood and your simple action to conjure a swirling vortex of blistering hot sand that envelops you. The storm can project gusts of wind and sand that have the potential to blind your...
Upon learning this power, you gain the ability to remove the hearts of your victims. To do so, your target must be on the Incapacitated wound track and you must succeed in a Brawl attack. If you...
Spend 1 point of Blood and a standard action while speaking aloud and making a claim to your connection to Set’s divine power. Once done, you assume a radiant aura of powerful magnificence. For...
Level 1
Expend 1 Blood and use a simple action to activate Eyes of the Serpent. You must have your target’s attention (see Gaze and Focus, page 113) and engage your target in an opposed challenge using the...
Level 2
Spend 1 Blood and use a simple action to activate Tongue of the Asp for one hour. While this power is active, your tongue is forked and you may speak to snakes (or individuals in serpent form) with a...
Level 3
By spending 1 point of Blood and expending a standard action to invoke this power, you acquire defensive scales and become extremely flexible. While this power is active, you have a +2 bonus to...
Level 4
Spend 1 Blood point and use a standard action to transform into a massive, human-sized cobra, approximately 15 feet long. You may end this transformation at any time by expending a simple action. A...
Level 5
Spend 1 Blood and one hour performing a complex ritual in order to draw the heart from an unliving (vampiric) body: either your own, or that of another willing participant. No test is necessary to...
Level 6
Spend 2 Blood, speak with your target for at least three full turns, and make an opposed challenge using your Serpentis test pool. If successful, you cause your target’s darker nature to surface....
Whenever you win an opposed challenge where you are the defender, you may immediately activate Spewing Venom (even outside of your normal initiative) for no additional cost. As a result, you may then...
By spending 3 Blood and using your standard action, you invoke a change in your appearance that is visible to all. When you activate Divine Image, you must choose to personify a benevolent or a...
Spend 1 point of Blood and your simple action to conjure a swirling vortex of blistering hot sand that envelops you. The storm can project gusts of wind and sand that have the potential to blind your...
Level 7
Upon learning this power, you gain the ability to remove the hearts of your victims. To do so, your target must be on the Incapacitated wound track and you must succeed in a Brawl attack. If you...
Spend 1 point of Blood and a standard action while speaking aloud and making a claim to your connection to Set’s divine power. Once done, you assume a radiant aura of powerful magnificence. For...