🦇 VAMP.BYNIGHTSTUDIOS.COM has moved — This is the new & improved SRD! 🦇

MET LARP SRD

(2013 BNS MET System)

Dust Devil

Level 6
1 Blood

Serpentis • Level 6

While often upheld as dishonorable, throwing sand in an opponent’s eyes has always been effective. In ancient times, even the proudest of gladiators could be brought low with only a handful of dirt, rendering them vulnerable during a crucial moment. As Set also holds authority as the god of storms, his influence grants you the ability to call upon the desert winds, and as the god of war and chaos, he likely would not object to fighting dirty.

Cost

1 Blood

System

Spend 1 point of Blood and your simple action to conjure a swirling vortex of blistering hot sand that envelops you. The storm can project gusts of wind and sand that have the potential to blind your opponents. For as long as this power is active, your Brawl and Melee attacks, as well as any attacks using Thaumaturgy where your target defends with her Physical attribute, are considered Blinding Attacks. For example, powers such as Force Bolt, Firestorm, and Lightning Bolt are now considered Blinding Attacks in addition to their standard effects. Targets struck by a Blinding Attack in this way do not suffer 3 fewer points of damage, and you do not have to spend Willpower to make these attacks. Blinded opponents may still spend 2 simple actions to clear out their eyes, but until they have done so, they cannot be considered observers for the purposes of Unseen Presence, even if they are using the Flighting Blind combat maneuver.

You may also spend a simple action to disperse the storm in an intense burst of wind and sand to aid in your escape. If you do, anyone 3 or more steps from you cannot be considered an observer if you also activate Unseen Presence during the round. If you do not disperse the storm in this way, it lasts 10 minutes before quietly fading.

Source: MET - VTM - V2 (2021)