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MET LARP SRD

(2013 BNS MET System)

Tongue of the Asp

Level 2
1 Blood

Serpentis • Level 2

By activating this power, you gain several of the natural and mythical powers associated with serpents. You may speak with, control, and summon snakes. Some who are particularly blessed may even gain a natural advantage in spoken persuasion, much like the Serpent of old.

Cost

1 Blood

Focus

Charisma

When using Tongue of the Asp, you also gain a +1 bonus to any tests based on the sound of your voice, including persuasion related skills and Presence powers such as Entrancement (assuming you speak to reinforce your use of the power).

System

Spend 1 Blood and use a simple action to activate Tongue of the Asp for one hour. While this power is active, your tongue is forked and you may speak to snakes (or individuals in serpent form) with a sibilant whisper so quiet that the sound can go completely undetected by anyone who does not possess Heightened Senses or a similar power. While Tongue of the Asp is active, you can sense your surroundings perfectly even in the depths of night or in unnatural darkness such as that caused by Obtenebration. Normally, characters who cannot see while in combat must use the Fighting Blind combat maneuver. So long as your character’s Tongue of the Asp is active, you may fight without needing the Fighting Blind combat maneuver.

Further, by expending an additional Blood and a standard action, you can summon up to five local small serpents or two medium-sized serpents. These snakes take up to 10 minutes to appear, and must be able to naturally travel to your location. They have only animal intelligence, but are loyal to you and will attempt to do your bidding until dawn. Treat small serpents as 1-point Retainers, and medium serpents as 3-point Retainers.

Source: MET - VTM - Core Book