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MET LARP SRD

(2013 BNS MET System)

Patience of the Norns

Level 4
1 Blood

Temporis • Level 4

Your ability with Temporis has grown so powerful that you can actually remove inanimate objects from the fl ow of time, suspending them for a little while as the rest of the world moves on. You can halt a falling object midair, suspend an explosion long enough to escape its fire, or preserve a fragile artifact from decay.

Cost

1 Blood

Focus

Stamina

You can slightly alter an object that has been suspended by Patience of the Norns. Whereas an item in a standard suspension cannot be moved or affected in any way, you can rotate the object, so that any kinetic energy is pointed in another direction, or you can move the object one step per standard action. You must physically touch the item in order to turn or move it. This contact does not break the suspension granted by Patience of the Norns.

System

Spend 1 Blood, expend a standard action, and target an inanimate object to activate Patience of the Norns. This object enters perfect stasis, even as time passes around it. When Patience of the Norns affects an object, all processes, whether mechanical, electrical, or chemical, stop functioning for the duration of the effect. Bullets hang motionless in mid-air, fires appear as no more than charred logs, and falling objects freeze in mid-tumble. This suspension lasts for one hour, unless Patience of the Norns is released prior to that duration.

An object frozen by Patience of the Norns cannot be moved or affected in any way. If anything substantial (more firm than a light breeze) touches a frozen object after it has been placed in suspension, the item affected by Patience of the Norns is released and re-enters time with the same properties and velocity it had when it was placed into stasis. Suspension of an object includes the suspension of all its energy and any chemical processes occurring within it. Thus, a suspended bullet has no kinetic energy in relation to the world around it, chemical reactions are held in stasis, and fires cease to emit heat, light, or smoke until such time as the power’s duration expires. At the end of this power’s duration, all processes, energies, and reactions resume activity as though no time had passed. Fires roar to life, chemical reactions run their course, and objects in motion continue on their original trajectories at their original speed.

Patience of the Norns cannot be used on an object larger than the vampire herself.

Errata

Additional Function of Patience of the Norns …This suspension lasts for one hour, unless Patience of the Norns is released prior to that duration. Alternatively, if you are targeted by a ranged or thrown attack and you have an unspent standard action available this round, you can immediately spend 1 point of Blood and your standard action to activate this power, targeting the source of the projectile. You can even do so before your initiative, spending your action before you would normally have anopportunity to act. If you succeed in the opposed challenge, both the projectile and the object that fired the projectile (if there was one) are affected by this power. The projectile is suspended at any point you designate between you and your attacker. If you lose this challenge, your attacker’s challenge proceeds normally.

Source: MET - VTM - Core Book