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MET LARP SRD

(2013 BNS MET System)

Temporis

Those who control the powers of Temporis have the capacity to comprehend the permutations of time, speeding and slowing its effects to suit their desires. Temporis channels the mystical force that makes a vampire immortal, rendering her body immune to the ravages of time. The True Brujah claim that the Brujah Antediluvian created Temporis before he was diablerized, and that his curse stripped its power from those who followed Troile after his destruction.

Users of Temporis tend to become increasingly meticulous and nearly obsessive about the small details of daily life. They also tend to lack emotion to a great degree, growing detached by experiencing the passage of ages, feeling centuries slip like sand through an hourglass. Such beings are callous and cruel, placing little worth on a single individual within the grand tapestry of time.

“No matter how much time passes, or what amusements fill these long, eternal nights, some things can never be consigned to oblivion. Some memories refuse to fade.” — Amor Cathbados, Inconnu Monitor of Toledo

Hourglass of the Mind
Focus: Stamina
Source: MET - VTM - Core Book

Hourglass of the Mind is always active. In addition to granting an extremely accurate time sense, allowing you to keep track of the exact time down to the millisecond, this level of Temporis also...

Nick of Time
1 Blood
Focus: Stamina
Source: MET - VTM - Core Book

By spending 1 Blood and expending a simple action, you can utilize Nick of Time to draw a common object to you from some other point in time. These items are things that have been lost or misplaced,...

Split Second
1 Blood
Focus: Stamina
Source: MET - VTM - Core Book

Once per turn, you can spend 1 Blood to gain an additional simple action, which cannot be interrupted. This additional action resolves on your initiative, and cannot be used to target other...

Patience of the Norns
1 Blood
Focus: Stamina
Source: MET - VTM - Core Book

Spend 1 Blood, expend a standard action, and target an inanimate object to activate Patience of the Norns. This object enters perfect stasis, even as time passes around it. When Patience of the Norns...

Clotho’s Gift
1 Blood
Focus: Stamina
Source: MET - VTM - Core Book

Spend 1 Blood to activate Clotho’s Gift for the turn. When you activate Clotho’s Gift, you gain two extra rounds of actions; each extra round comprises one simple action and one standard action....

Stitch in Time
2 Blood
Source: MET - VTM - V2 (2021)

Immediately upon losing a challenge that would result in your taking one or more points of damage, or a physical challenge that causes you to be Grappled, moved, or harmed, you may spend 2 points of...

Temporal Anomaly
1 Blood
Source: MET - VTM - V2 (2021)

Spend 1 one point of Blood and a simple action to summon a localized space-time disturbance. This disturbance manifests as a glowing ball of swirling particles floating above your hand. The...

Kiss of Lachesis
2 Blood
Source: MET - VTM - Core Book

Spend 2 Blood and expend your standard action to cause a target to age (or become younger) in the blink of an eye. If you target an individual, or an object controlled by another individual, you must...

Outside the HourglassSource: MET - VTM - V2 (2021)

Whenever you activate Clotho's Gift you gain one additional round of actions to be resolved during the third Celerity round. In addition, you may use an additional one of your actions granted by...