MET LARP SRD
(2013 BNS MET System)
Warrior’s Eminence
Valeren • Level 7
Your zeal and affinity for the combative arts is such that any who would fight in your name carry a portion of your power. By exerting your will upon the battlefield, you can cause grievous injury by the force of your presence alone and hinder any aid and relief to your enemies.
Cost
3 Blood
System
To activate this power, spend 3 points of Blood and your standard action to invoke a powerful aura of righteousness and valor. Any damage done to your enemies by you or by any number of allies within your line of sight up to your dots in the Medicine skill is considered aggravated damage. Additionally, the cost of any powers or effects that would result in a healing are increased by 1 point of Blood, Gnosis, Glamour, or appropriate fuel type. For example, a vampire must now spend 2 points of Blood to heal 1 point of normal damage, and the Obeah power King’s Blessing requires 4 points of Blood. Passive regenerative effects, such as a werewolf’s regeneration, are rendered inert unless the subject spends a point of Gnosis or comparable fuel to allow her regeneration to function for the turn. While this power is active your countenance becomes menacing and impressive and all will recognize you as the source of these effects.
This effect negates any power that would reduce damage to non-aggravated damage, except Healer’s Eminence. If one or more parties on opposite sides of a battle have both Healer’s Eminence and Warrior’s Eminence active, the effects negate one another, and damage and healing is handled normally.
Source: MET - VTM - V2 (2021)