MET LARP SRD
(2013 BNS MET System)
Valeren
Fighting to defend their clan in dark and troubled times, warrior Salubri created the Valeren discipline. Over the centuries, rumors spread legends that the Salubri are infernalists and diablerists, and this discipline is now seen with fear and revulsion. Unlike its sister discipline, Obeah, Valeren is definitely not a healing power. It is a manifestation of war, anger, and spiritual chi.
As with Obeah, in modern times, most vampires believe that the Salubri and their disciplines are infernal in origin. Old lies and ancient betrayals still bind most elders to this assertion, and they persecute and destroy anyone discovered to possess the powers of Valeren before they have a chance to speak the truth.
Use of any Valeren power beyond the first dot causes a third eye to manifest upon the user’s forehead. This eye opens and glows throughout the use of these powers, and disappears thereafter.
“Betrayal is a blessing. Hatred is a strength. Death will not elude those who have profited from our fall. We will bring about their end.” — Viziael, Archishop of Mogadishu
Spend 1 Blood and use a simple action to activate Sense Vitality. For the next hour, you gain the instinctive ability to perceive the health of any creature that comes within 10 steps of you. You...
Use a standard action to Grapple a target. If you are successful, spend 1 Blood to inflict Burning Touch on a victim, as well as inflicting all the standard effects of the Grapple combat maneuver....
Once per turn, you can spend 1 point of Blood to heal 1 point of normal damage. Blood spent for Mens Sana does not count towards the maximum amount of Blood a character can spend per turn. You can...
Spend 1 Blood and use a simple action to activate Armor of Caine’s Fury. While this power is active, you gain a +3 bonus to all Dodge and Survival defense test pools. If at any point you use a...
Once per turn, you can spend 1 Blood and use a standard action to make a Melee or Brawl attack against another character. That attack automatically hits, earning a normal success. Powers or effects...
Use your simple action, and spend 1 Blood to activate this power. If you have touched your target within the last hour, you do not need physical contact to use Burning Touch, so long a s the target...
Whenever you are defending in an opposed challenge with your Willpower as part of your test pool, you may activate this power immediately without spending an action. Spend 1 point of Blood as you...
Spend your simple action and up to 3 points of Blood to activate this power. For each point of Blood spent you may choose a single combat maneuver or equipment quality to guard yourself against....
To activate this power, spend 3 points of Blood and your standard action to invoke a powerful aura of righteousness and valor. Any damage done to your enemies by you or by any number of allies within...
Level 1
Spend 1 Blood and use a simple action to activate Sense Vitality. For the next hour, you gain the instinctive ability to perceive the health of any creature that comes within 10 steps of you. You...
Level 2
Use a standard action to Grapple a target. If you are successful, spend 1 Blood to inflict Burning Touch on a victim, as well as inflicting all the standard effects of the Grapple combat maneuver....
Level 3
Once per turn, you can spend 1 point of Blood to heal 1 point of normal damage. Blood spent for Mens Sana does not count towards the maximum amount of Blood a character can spend per turn. You can...
Level 4
Spend 1 Blood and use a simple action to activate Armor of Caine’s Fury. While this power is active, you gain a +3 bonus to all Dodge and Survival defense test pools. If at any point you use a...
Level 5
Once per turn, you can spend 1 Blood and use a standard action to make a Melee or Brawl attack against another character. That attack automatically hits, earning a normal success. Powers or effects...
Level 6
Use your simple action, and spend 1 Blood to activate this power. If you have touched your target within the last hour, you do not need physical contact to use Burning Touch, so long a s the target...
Whenever you are defending in an opposed challenge with your Willpower as part of your test pool, you may activate this power immediately without spending an action. Spend 1 point of Blood as you...
Spend your simple action and up to 3 points of Blood to activate this power. For each point of Blood spent you may choose a single combat maneuver or equipment quality to guard yourself against....
Level 7
To activate this power, spend 3 points of Blood and your standard action to invoke a powerful aura of righteousness and valor. Any damage done to your enemies by you or by any number of allies within...