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MET LARP SRD

(2013 BNS MET System)

Power Over Life

Level 5
1 Blood
Thaumaturgy

The Path of Conjuring • Level 5

Although Thaumaturgy cannot truly create life, with this power you have the ability to conjure creations that have a semblance of true life. These creatures are not truly sentient, have limited intelligence, and lack creativity. They mindlessly obey your commands and have no sense of independent will.

Cost

1 Blood

Focus

Intelligence

When you invoke Power Over Life, you can create specific duplicates of creatures, instead of generic creations. Making a duplicate of yourself has no prerequisite, but you must have at least 2 dots of the Subterfuge skill in order to make a duplicate of another individual. If used to create a duplicate of a supernatural creature, the result appears identical, but does not have supernatural powers, and is a mundane, living creature, not a supernatural one.

System

Concentrate for five full turns and spend 1 point of Blood per turn, taking no other action, to conjure a simulacrum, a living being that will obey your mental commands. This power can be used to create a facsimile of any normal animal or type of person. Your simulacrum has generic features appropriate to the type of person or animal you create, and it cannot be created as a perfect duplicate of any specific creature or animal.

This simulacrum is not truly alive and will not take any action without your instruction. ā€œBloodā€ drawn from such a creature is of no use, as it has no natural or supernatural properties. Vampires cannot feed from these creatures, nor can they be Embraced. A simulacrum lasts until dawn, after which it dissolves into the same mystic ether from which it was created. A simulacra that is ā€œkilledā€ similarly vanishes, as do any parts that were removed from the creature. You can only have one simulacrum in existence at any one time. If you create a new simulacrum, the previous one discorporates.

Your creations have a Physical attribute between 1 and 8 (your choice), a Mental attribute of 1, a Social attribute of 1, and no skills, no focuses, nor supernatural powers. Your simulacrum can be targeted with disciplines and supernatural powers and can be the subject of powers like Possession. It is possible to ghoul your creations, allowing them to hold up to 5 points of vampiric Blood, but your simulacrum can never learn supernatural powers.

Source: MET - VTM - Core Book