MET LARP SRD
(2013 BNS MET System)
Protean
For hundreds of years, vampires clung to the shelter of cities, hiding themselves among mortal man. The wilderness was too untamed for all but the most savage and the most hardy. The Protean discipline, developed first among the Gangrel, allowed a vampire to find shelter in the soil of the earth, or to travel as swiftly as a bat could fl y or a wolf could run. Protean was essential to vampiric survival in the Middle Ages, and even in modern nights, it remains one of the most cinematic and renowned disciplines of the children of Caine.
“To hunt, to soar, to fear neither man nor beast. This is what it means to be a vampire.” — Beckett, Noddist Scholar
Spend 1 Blood and use a simple action to activate Eyes of the Beast. For the next hour, your eyes glow a soft, feral red. While this effect lasts, you can see perfectly even in pitch darkness. So...
Spend 1 Blood and use a simple action to activate Feral Claws. Your fingernails sharpen, harden, and lengthen into clearly visible, bestial claws. Slashing a foe with your Feral Claws inflicts...
Spend 1 Blood and use your simple action to sink into the ground. You must be touching the earth (clay, soil, or any other soft-consistency ground) in order to use Earth Meld. While joined with the...
Spend 1 Blood point and use a standard action to transform into either a bat (your flight form) or a wolf (your fight form). You may end your Shape of the Beast transformation at any time by expending...
Spend 1 Blood and expend a standard action to transform into a cloud of mist. While in Form of Mist, you cannot spend Blood, talk, activate powers, or physically attack, but you are also immune to...
When successfully attacked by a power that does damage to you, you can reflexively spend 2 Blood to temporarily shift into Form of Mist thereby negating the damage done to you. Once the damage is...
Spend 3 Blood, expend your standard action, roleplay a show of dominance (a roar, a vicious glare, or other predatory gesture) toward your target, and make an opposed challenge using your Social...
While using the power of Earth Meld, you can move underground at normal speeds. You cannot pass through any substance with which you cannot meld, such as rock, water, concrete, or a thick tangle of...
To activate Flesh of Marble, spend 1 point of Blood and a simple action. Your skin changes texture and color as it transforms into unnatural armor. You may select any two Protective Gear qualities...
Spend 3 points of Blood and your standard action to transform into an incorporeal, though visible, being. This effect persists for one hour unless you elect to end it early. You may extend this...
When using Shape of the Beast you have the ability to transform into a more powerful Mythic Form. When you activate Shape of the Beast you may spend 2 additional points of Blood to assume a stronger...
Level 1
Spend 1 Blood and use a simple action to activate Eyes of the Beast. For the next hour, your eyes glow a soft, feral red. While this effect lasts, you can see perfectly even in pitch darkness. So...
Level 2
Spend 1 Blood and use a simple action to activate Feral Claws. Your fingernails sharpen, harden, and lengthen into clearly visible, bestial claws. Slashing a foe with your Feral Claws inflicts...
Level 3
Spend 1 Blood and use your simple action to sink into the ground. You must be touching the earth (clay, soil, or any other soft-consistency ground) in order to use Earth Meld. While joined with the...
Level 4
Spend 1 Blood point and use a standard action to transform into either a bat (your flight form) or a wolf (your fight form). You may end your Shape of the Beast transformation at any time by expending...
Level 5
Spend 1 Blood and expend a standard action to transform into a cloud of mist. While in Form of Mist, you cannot spend Blood, talk, activate powers, or physically attack, but you are also immune to...
Level 6
When successfully attacked by a power that does damage to you, you can reflexively spend 2 Blood to temporarily shift into Form of Mist thereby negating the damage done to you. Once the damage is...
Spend 3 Blood, expend your standard action, roleplay a show of dominance (a roar, a vicious glare, or other predatory gesture) toward your target, and make an opposed challenge using your Social...
While using the power of Earth Meld, you can move underground at normal speeds. You cannot pass through any substance with which you cannot meld, such as rock, water, concrete, or a thick tangle of...
To activate Flesh of Marble, spend 1 point of Blood and a simple action. Your skin changes texture and color as it transforms into unnatural armor. You may select any two Protective Gear qualities...
Level 7
Spend 3 points of Blood and your standard action to transform into an incorporeal, though visible, being. This effect persists for one hour unless you elect to end it early. You may extend this...
When using Shape of the Beast you have the ability to transform into a more powerful Mythic Form. When you activate Shape of the Beast you may spend 2 additional points of Blood to assume a stronger...