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MET LARP SRD

(2013 BNS MET System)

Gangrel

"Outlanders"
Gangrel clan art

Other vampires consider the Gangrel to be primitive creatures. They do not understand the difference between primitive and predator. Yes, Gangrel can be vicious, cruel beasts, subject to animalistic drives — but they are also cunning and civilized hunters. As a clan, the Gangrel are wary and aloof. They disdain organized society and prefer to operate outside of structures and hierarchies. This individualism has caused them to develop in different ways, spawning many different lineages, from the territorial based And a or Mariners to the disparate Noiad or Coyote bloodlines, whose powers differ from the parent clan. The clan considers them all Gangrel.

Where other clans focus on politics, power, or acquisitions, the Gangrel are loners and travelers; few spend time in the courts of vampire culture. They have little regard for clan enmities or alliances. ConïŹ‚icts with Gangrel more often concern domain and feeding rights instead of politics and power-brokering. Further, they don’t differentiate between ancient and newly Embraced vampires, as other clans do. Instead, the Gangrel base clan prestige on an individual’s capacity and ability, rewarding courage and individual strength. Gangrel elders demand respect — but it is a respect that they are willing to earn. Most Gangrel appear scruffy-looking, rough, and ragged, as beïŹts a clan of wanderers. Further, when they frenzy, they take on aspects of natural creatures, lending them an animalistic mien. They shelter where they please, in the soil of the earth, and do not care what others think of their appearance. Gangrel sire sporadically, often after hunting a prospective childe. They frequently abandon the ïŹ‚edgling vampire after her creation, forcing her to learn the basic lessons of survival on her own. Only after the childe has proven herself will the sire return to induct her into vampire society and introduce her to the clan.

“So, you have a swift strike? Great strength? What do I care? The mountain pays no mind to lightning’s ïŹ‚ash. You come and go in tumultuous brilliance. I alone remain.” — Mitru the Hunter

In-Clan Disciplines

Weakness

All Gangrel have one animalistic physical feature. For example, you might have hawk’s eyes, scales all over your skin, or a lion’s mane. Every time a Gangrel frenzies, she temporarily gains an additional animalistic feature. Temporary animal features recede when the vampire sleeps for a day, but a Gangrel’s permanent animal hallmark never fades. It can be hidden by clothing, or by powers such as Obfuscate, or temporarily removed by powers such as Vicissitude, but it will always return when the vampire sleeps.

Clan Merits

You’ve got a knack for going places: an expertise cultivated from long nights on the road and spent shoe leather....

Once per hour, you can activate a Protean power without paying the costs (Blood and action) normally required to...

You are a member of the Coyote bloodline. Sometimes known as “City Gangrel,” Coyotes were once seen only among the...

You are a member of the Noiad bloodline, which hails from Finland, Sweden, and other parts of Scandinavia. These...

While the Beast’s urges are perpetual, you have learned to satiate them, albeit temporarily. By spending a number of...

“We govern ourselves by a code: Honor; Loyalty; Dignity. Morality is not included." — Royce Kingston, Ancilla and...

When assuming the fight form granted by Protean, you can choose instead to turn into an enormous half-wolf, half-man...

You practice a secret fighting style developed by Gangrel during the Anarch Revolt to combat other vampires. Rending,...

You are a member of the female presenting bloodline known as the Ahrimanes. These Gangrel are extremely shamanistic,...

The shamanic rites of the Ahrimanes are shrouded in the secrecy, glimpsed only through whispers echoing in their...

Spirit Guide
2 pt
Ahrimanes

The spiritual nature of Ahrimanes leads them to bond closely with animals and spirits of land and sky. You enjoy an...

Sage of the Spirits
3 pt
Ahrimanes

Ahrimanes have a deeper connection to spiritual matters than most vampires, reflecting their long history as shamans....

The Anda were known for their ability to control vast swaths of open territory, striking with incredible force before...

In centuries past, the Anda were masters of mounted combat, overpowering their foes with superior horsemanship and...

Since their early days, Anda have embraced new technology and innovation, incorporating these advances into their...

The Man in Black
1 pt
Coyotes

Whether due to a mortal life of crime or a mean streak a mile long, you know how to handle yourself on the other side...

They say the devil looks after his own, or at least, that’s probably what people say right when you slip through their...

Skullduggery
3 pt
Coyotes

Coyotes are among the most opportunistic hunters; they’ll gladly make a meal out of anything they can catch. You...

Your predatory drive has adapted to marine life. Should your character purchase the Protean discipline power Shape of...

You share a kinship with the ocean’s most dominant predators, sharks, and you respond to the scent of blood with a...

Sea Witch
3 pt
Noiad

Gangrel are often explorers by nature, but you are among the select few whose journeys to watery depths revealed...

Clan Flaws

Roadkill
1 pt flaw

While most Gangrel can blend into the animal kingdom by involving their Shape of the Beast, your animal form appears to...

You identify with a specific type of animal so strongly that your Animalism is limited to summoning, speaking to, and...

Rat In A Cage
3 pt flaw

You abhor being restrained or caged. Any time your movement is restricted you gain a Beast trait and must test for a...

Bloodlines

Organization

On occasion, members of the Gangrel clan gather to discuss current events and share stories of their travels. These meetings are informal, rarely planned in advance, and often last only a few nights. Beyond that, Gangrel eschew organization other than the sire-childe relationship. The leadership of the Gangrel consists of those whose recent victories are most prestigious. Those whose noteworthy deeds are in the distant past, or who have recently lost face, receive far less respect.